POV-Ray : Newsgroups : povray.binaries.images : Red White and Blue Server Time
16 Aug 2024 16:16:51 EDT (-0400)
  Red White and Blue (Message 1 to 5 of 5)  
From: David Cook
Subject: Red White and Blue
Date: 23 Jan 2002 02:10:46
Message: <3c4e61f6@news.povray.org>
My apologies for the poor JPG compression. I'll put the hi-res wallpaper
version up on my Web site soon. But I thought you folks would enjoy the
image. No big deal, it's just a standard sin/cos curve that I love to
render.

-- Dave


Post a reply to this message


Attachments:
Download 'Red White and Blue.jpg' (38 KB)

Preview of image 'Red White and Blue.jpg'
Red White and Blue.jpg


 

From: JRG
Subject: Re: Red White and Blue
Date: 23 Jan 2002 12:56:22
Message: <3c4ef946$1@news.povray.org>
I love that kind of surfaces too. Could you try and render it with a texture map to
eliminate highlighting from the transparent stripes? That way it'd look just like a
wire wave...

And, yes, JPG hates (and eats) fully saturated red, blue and green.

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP

"David Cook" <nos### [at] oznet> ha scritto nel messaggio
news:3c4e61f6@news.povray.org...
> My apologies for the poor JPG compression. I'll put the hi-res wallpaper
> version up on my Web site soon. But I thought you folks would enjoy the
> image. No big deal, it's just a standard sin/cos curve that I love to
> render.
>
> -- Dave
>
>
>
>


Post a reply to this message

From: David Cook
Subject: Re: Red White and Blue
Date: 23 Jan 2002 18:12:42
Message: <3c4f436a@news.povray.org>
Ok, I've put the full sized images up on my Web site at:

http://www.netdave.com/povray/bin/ripples.zip

These are 1200x1024 BMP images, suitable for use as wallpaper. I rendered a
second one without the Phong highlighting, per JRG's request. I've
procrastinated putting up a POVRay gallery for years now, but maybe it's
time to get started. For those you who've seen my posts in the past, any
encouragement would be appreciated.

-- Dave

"David Cook" <nos### [at] oznet> wrote in message
news:3c4e61f6@news.povray.org...
> My apologies for the poor JPG compression. I'll put the hi-res wallpaper
> version up on my Web site soon. But I thought you folks would enjoy the
> image. No big deal, it's just a standard sin/cos curve that I love to
> render.
>
> -- Dave
>
>
>
>


Post a reply to this message

From: JRG
Subject: Re: Red White and Blue
Date: 24 Jan 2002 13:54:26
Message: <3c505862$1@news.povray.org>
Well, what I meant was just to eliminate the highlighting from the transparent
stripes, not from the red ones too. This can be accomplished with a simple
texture_map.

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP


Post a reply to this message

From: David Cook
Subject: Re: Red White and Blue
Date: 25 Jan 2002 19:35:27
Message: <3c51f9cf@news.povray.org>
Ah, I see what you mean. That's what I was kind of thinking of in the first
place. I'd done the transparency using a pigment_map, but the texture_map is
the trick. I do kind of like the original version with the phong shading on
both the colored and the transparent strips. It looks like a molded piece of
plastic, like a sheet of acetate.

But thanks for the suggestion. I like this version too. Also, the GIF format
does look much better - thanks**2.

"JRG" <jrg### [at] hotmailcom> wrote in message
news:3c505862$1@news.povray.org...
> Well, what I meant was just to eliminate the highlighting from the
transparent
> stripes, not from the red ones too. This can be accomplished with a simple
> texture_map.
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j
scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov  file://New: Kitchen scene WIP
>
>
>


Post a reply to this message


Attachments:
Download 'RipplePhongStrip.gif' (91 KB)

Preview of image 'RipplePhongStrip.gif'
RipplePhongStrip.gif


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.