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I love that kind of surfaces too. Could you try and render it with a texture map to
eliminate highlighting from the transparent stripes? That way it'd look just like a
wire wave...
And, yes, JPG hates (and eats) fully saturated red, blue and green.
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
"David Cook" <nos### [at] oz net> ha scritto nel messaggio
news:3c4e61f6@news.povray.org...
> My apologies for the poor JPG compression. I'll put the hi-res wallpaper
> version up on my Web site soon. But I thought you folks would enjoy the
> image. No big deal, it's just a standard sin/cos curve that I love to
> render.
>
> -- Dave
>
>
>
>
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