POV-Ray : Newsgroups : povray.binaries.images : Narnia V2 [71kb] Server Time
16 Aug 2024 18:17:11 EDT (-0400)
  Narnia V2 [71kb] (Message 16 to 25 of 25)  
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From: Fernando González del Cueto
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 11:36:32
Message: <3c4d9510@news.povray.org>
It is beautiful and strikingly realistic to me!

Congratulations,

Fernando.


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From: Steve
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 16:13:53
Message: <slrna4rga8.bnc.steve@zero-pps.localdomain>
On Tue, 22 Jan 2002 10:14:38 -0000, Tom Melly wrote:
>WIP 4 IRTC
>
>Now with traced trees - 20,000 of them. Took me a while to find a way of making
>trees that didn't eat up memory. Managed it by combining meshes and cylinders
>and adapting quality depending on distance.
>
>There were meant to be stars as well, but I made a boo-boo...

Comming along nicely. 

--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*-__--__/  * \-__--*/scale 2}finish{ambient.7}}
light_source/*__--__--__--__--__-(    ~ )-__--__--__--__--*/{<2,5,1>*4,1} 
/*__--__--__--__--__--__--__--__--\~  -/__--__--__--__--__--__--__--__-*/


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From: Txemi Jendrix
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 16:24:37
Message: <3c4dd895@news.povray.org>

news:3c4d3b91@news.povray.org...
> WIP 4 IRTC
>
> Now with traced trees - 20,000 of them. Took me a while to find a way of
making
> trees that didn't eat up memory. Managed it by combining meshes and
cylinders
> and adapting quality depending on distance.

Hi Tom.
Nice mountains, trees and snow. Very realistic.
Great image. Waiting to see your next version.
Bye

--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Kevin Ellis
Subject: Re: Narnia V2 [71kb]
Date: 22 Jan 2002 17:02:48
Message: <3c4de188@news.povray.org>
This is looking really nice, especially the work on the trees, although I'm
not totally convinced by the mountains.

Kev


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From: Ace
Subject: Re: Narnia V2 [71kb]
Date: 23 Jan 2002 00:19:27
Message: <3c4e47df$1@news.povray.org>
Tom Melly <tom### [at] tomandlucouk> wrote in message
news:3c4d45e8$1@news.povray.org...
> "Ace" <ble### [at] icefognet> wrote in message
news:3c4d4094@news.povray.org...
>
> > P.s. Would you be willing to share some code for the trees and the snow?
:-)
>
> Posted to binaries.scenefiles (Narnia v2)
>
>
Thanks!

Gary


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From: Leitha Hyde
Subject: Re: Narnia V2 [71kb]
Date: 23 Jan 2002 02:40:39
Message: <3c4e68f7@news.povray.org>
How about a door frame and open door around the border of the picture?

Leitha


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From: Christoph Hormann
Subject: Re: Narnia V2 [71kb]
Date: 23 Jan 2002 04:31:39
Message: <3C4E82F5.7F67B768@gmx.de>
Tom Melly wrote:
> 
> WIP 4 IRTC
> 
> Now with traced trees - 20,000 of them. Took me a while to find a way of making
> trees that didn't eat up memory. Managed it by combining meshes and cylinders
> and adapting quality depending on distance.
> 

Although neither the mountains nor the trees are extremely realistic it
looks somehow beautiful, concerning the trees, if you make only about 5-10
different ones each as one mesh and place multiple instances this will
save a lot of memory, even if you don't reduce detail for the more distant
ones.  In addition grouping the trees into several unions would can also
speed up the render a lot.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: CJ
Subject: Re: Narnia V2 [71kb]
Date: 23 Jan 2002 09:35:22
Message: <3c4eca2a$1@news.povray.org>
Even a small indent would go along way. I would not worry about being exact.

IMHO
--
Regards,
C.J. POV User
PRSG
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom

Tom Melly <tom### [at] tomandlucouk> wrote in message
news:3c4d87d9$1@news.povray.org...
> "CJ" <hou### [at] yahoocom> wrote in message
> news:3c4d7679@news.povray.org...
> > very nice Tom, but shouldn't the snow near the base of the tree be lower
> > than that in the open? (because the snow collecting on the branches.)
> >
>
> I'm working on it, I'm working on it. ;) - well actually, I was thinking
more
> that there should be a small indented cone at the base of each tree since,
iirc,
> you get some melting close to the trunk - I'm not sure how much general
indent
> there would be, what with drifting and so on.
>
>


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From: Grey Knight
Subject: Re: Narnia V2 [71kb]
Date: 28 Jan 2002 08:21:34
Message: <3C55505A.E382129E@qub.ac.uk>
Tom Melly wrote:
> 
> WIP 4 IRTC

Mikey likes it!
 
> Now with traced trees - 20,000 of them. Took me a while to find a way of making
> trees that didn't eat up memory. Managed it by combining meshes and cylinders
> and adapting quality depending on distance.

The short trees look a bit squashed; did you use the same object as for
the large ones?

> --
> #macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
> B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
> 2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
> }light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
> 146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM

The one with //TM at the end is Tom Melly's.

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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From: Tom Melly
Subject: Re: Narnia V2 [71kb]
Date: 29 Jan 2002 04:38:45
Message: <3c566da5$1@news.povray.org>
"Grey Knight" <s16### [at] qubacuk> wrote in message
news:3C55505A.E382129E@qub.ac.uk...

> The short trees look a bit squashed; did you use the same object as for
> the large ones?
>

Yeh - I need to check my scaling params. Glad you like it (so far).


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