|
![](/i/fill.gif) |
Tom Melly wrote:
>
> WIP 4 IRTC
>
> Now with traced trees - 20,000 of them. Took me a while to find a way of making
> trees that didn't eat up memory. Managed it by combining meshes and cylinders
> and adapting quality depending on distance.
>
Although neither the mountains nor the trees are extremely realistic it
looks somehow beautiful, concerning the trees, if you make only about 5-10
different ones each as one mesh and place multiple instances this will
save a lot of memory, even if you don't reduce detail for the more distant
ones. In addition grouping the trees into several unions would can also
speed up the render a lot.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |