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Hi,
Well I am finally trying to make a scene that will allow me to brush up an
my textureing skills as they were somewhat primitive to say the least. This
is a part of the scene that I am working on, just a test render but I
thought it looked quite good, all hand coded in POV by me, except the grass
macro by Gilles Tran and a bit of a headstasrt given to me by Jeff Lees
brick texture. I'm mostly happy with the brick texture, the final scene has
much more work to be done and the grass is is a basic plain of grass without
any proper placement, and the camera will move.
All comments and criticisms welcome.
Kev
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Attachments:
Download 'Image1.jpg' (80 KB)
Preview of image 'Image1.jpg'
![Image1.jpg](/povray.binaries.images/attachment/%3C3c499d08%40news.povray.org%3E/Image1.jpg?preview=1)
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Looks good so far, for a render ...
IMHO the bricks are to clean .. are there really supposed to be highlights ?
Also if the steps wouldn't be so grainy, they'd look VERY good ...
But I say: The tones of the colors are very well hit. Continue your good work
...
--
[Talking about cardriving]
"People are opstacles?
Oh...I always treat them as bonus points..." [Ian Burgmyer in p.o-t]
// Jan Walzer <jan### [at] lzer net>
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On Sat, 19 Jan 2002 16:22:27 -0000, Kevin Ellis wrote:
>All comments and criticisms welcome.
Textures look great but it all looks a bit flat. I'd suggest
that the flatness is down to lighting and camera angle.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
1:03am up 103 days, 16:52, 1 user, load average: 1.10, 1.08, 1.02
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"Jan Walzer" <jan### [at] lzer net> wrote in message
news:3c49ee6d@news.povray.org...
> Looks good so far, for a render ...
Thanks
> IMHO the bricks are to clean .. are there really supposed to be highlights
?
> Also if the steps wouldn't be so grainy, they'd look VERY good ...
Ok I'll dirty up the bricks a bit more, that's the texturing part I'm trying
to work on, how to make them look more worn and used.
> But I say: The tones of the colors are very well hit. Continue your good
work
Thanks, I'll keep on trying.
Kev
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"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> Textures look great but it all looks a bit flat. I'd suggest
> that the flatness is down to lighting and camera angle.
Thanks, well I've moved the camera to it's proper place, that was just a
test render for the railings, I've now added a bit of focal blur (thanks
TonyB) to give a bit more depth, hopefully this should help. Plus in this
picture the fill light is in the wrong place which may have had some
detrimental effect.
Kev
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"Kevin Ellis" <kev### [at] tiscali co uk> wrote in message
news:3c499d08@news.povray.org...
> Hi,
>
> Well I am finally trying to make a scene that will allow me to brush up an
> my textureing skills as they were somewhat primitive to say the least. This
> is a part of the scene that I am working on, just a test render but I
> thought it looked quite good, all hand coded in POV by me, except the grass
> macro by Gilles Tran and a bit of a headstasrt given to me by Jeff Lees
> brick texture. I'm mostly happy with the brick texture, the final scene has
> much more work to be done and the grass is is a basic plain of grass without
> any proper placement, and the camera will move.
>
> All comments and criticisms welcome.
>
> Kev
>
>
Nice. Reminds me of my skating days...
--
#local X=20*<-2,2,5>;sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<
8,-8>1<8,8>1<8,8>1translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9
,18>][1rgb 0]}}}#local K=2*z*X-X;#local R=seed(clock);blob{#while(K.x>X.x)
#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X-N);
sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://Nekar_Xenos.tripod.com/metanoia/
---
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