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From:
Subject: Fern
Date: 15 Jan 2002 12:55:18
Message: <3c446d06@news.povray.org>
Hi there,

on the way to a new scene I made up this "wing" of a fern.
Mostly built by using macros. This wing has 2 x 30 leaves (with a
probability of 10% that is has died) each in a different aging stage.

What do you think?

regards,
Juergen


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fern.jpg


 

From: Jan Walzer
Subject: Re: Fern
Date: 15 Jan 2002 13:41:43
Message: <3c4477e7@news.povray.org>
nice ...

.. have you tried using a fractal fern algorithm ? ...

I think this one won't appear in close-ups...


--
"People are opstacles?


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From: Fernando González del Cueto
Subject: Re: Fern
Date: 15 Jan 2002 18:21:04
Message: <3c44b960$1@news.povray.org>
What a coincidence! Two days ago I also wanted to model a fern, but I decided to
experiment first with cloths (you can see my video in binaries.animations).

However I was thinking in doing a recursive algorithm.

Good job.

Fernando.



> Hi there,

> 

> on the way to a new scene I made up this "wing" of a fern.

> Mostly built by using macros. This wing has 2 x 30 leaves (with a

> probability of 10% that is has died) each in a different aging stage.

> 

> What do you think?

> 

> regards,

> Juergen

> 

> 

> 

>


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From:
Subject: Re: Fern
Date: 15 Jan 2002 18:37:52
Message: <3c44bd50@news.povray.org>
> .. have you tried using a fractal fern algorithm ? ...

No. Ferns aren't really fractal or self-similar. The small leaves have no
similarity with the entire wing. Of course, there are some ferns which are
indeed more "fractal-styled" than this one. But not every fern is like this
(as the attached picture shows).

> I think this one won't appear in close-ups...

It should, since I started with modelling a single leaf until I was
satisifed with it. Then I built up the wing. Zooming in shouldn't be a
problem then (beside the fact that there are still a lot of things to do at
the "junctions"). I will post a close-up ASAP. But first I have to fix some
other stuff....

THX for reply
regards
SY


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From:
Subject: Detail
Date: 15 Jan 2002 18:42:22
Message: <3c44be5e@news.povray.org>
as promised: a detail shot from the mentioned fern.
I'm still not satisfied with the texture. needs some more "experimental
fitting".
Anyway, the shapes of the leaves are exactly as designed (beside the
connection of the leaves to the wing).
It's fun to let the thing age or grow just by givin the proper
parameters....


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From:
Subject: Re: Fern
Date: 15 Jan 2002 18:45:52
Message: <3c44bf30@news.povray.org>
> What a coincidence! Two days ago I also wanted to model a fern, but I
decided to experiment first with cloths (you can see my video in
binaries.animations).

*g* seems to be popular to model a fern?

> However I was thinking in doing a recursive algorithm.

Hm. depends on the fern you want to model. The one I focused on wasn't very
self-similar. See also my answer to Jan!

> Good job.
Thanks!


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From: Jan Walzer
Subject: Re: Detail
Date: 16 Jan 2002 12:04:26
Message: <3c45b29a$1@news.povray.org>

> It's fun to let the thing age or grow just by givin the proper
> parameters....


so we expect some animations ?

--
[Talking about cardriving]
"People are opstacles?
Oh...I always treat them as bonus points..." [Ian Burgmyer in p.o-t]
// Jan Walzer <jan### [at] lzernet>


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From:
Subject: Re: Anims
Date: 16 Jan 2002 14:06:56
Message: <3c45cf50@news.povray.org>
> so we expect some animations ?

Maybe. It wasn't planned but might be very interesting. I'll try to make a
movie for a single leaf. We will see if it works.


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From:
Subject: Re: Detail
Date: 16 Jan 2002 14:50:29
Message: <3c45d985@news.povray.org>
> so we expect some animations ?

doesn't look too bad. see in povray.binaries.animations "live and let die"
cheers
SY


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From: Christoph Hormann
Subject: Re: Fern
Date: 16 Jan 2002 16:53:55
Message: <3C45F66F.C930311F@gmx.de>

> 
> Hi there,
> 
> on the way to a new scene I made up this "wing" of a fern.
> Mostly built by using macros. This wing has 2 x 30 leaves (with a
> probability of 10% that is has died) each in a different aging stage.
> 
> What do you think?
> 

Comparing to the photo you posted it looks quite realistic, just the
overall shape and the angles of the 'leafs' could be a bit more random.

BTW is it a mesh or did you combine it from other shapes?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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