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Well good luck with the exams and I will keep an eye open for the updates.
Davey B
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JRG wrote:
> Thank you very much! I'm using a standard photographic set to show (and
> model) every single object. Just a box, one light behind the camera, one
> light in front of the camera and another one just over the origin.
Ah! The old 3-light system... fine.
> 'tirabuzon' sounds funny too. Is it used normally? I aks because Altavista
> suggested me a 'sacacorchos'...:)
That's the funny part: today it is not used for this appareil, but for
ringlets (you see the similarity, isn't?). The change on the use must be
really old, tough...
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Jaime Vives Piqueres wrote:
> > 'tirabuzon' sounds funny too. Is it used normally? I aks because Altavista
> > suggested me a 'sacacorchos'...:)
>
> That's the funny part: today it is not used for this appareil, but for
> ringlets (you see the similarity, isn't?). The change on the use must be
> really old, tough...
LOL!
Actually, here's what I've found:
1 m. Sacacorchos.
2 fig. Rizo de cabello largo y pendiente en espiral.
3 DEP. Salto en el que el cuerpo del deportista imita con su movimiento la forma de
So ringlet is just the figurative meaning.
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
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news:3c3727e0@news.povray.org...
Er... Ummm... fantast... Unbeliev....
(I have no words, sorry)
> So, a good 5/4 of the model consists of blobs.
Er... Ummm... fantast... Unbeliev....
(I have no words, sorry)
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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"JRG" <jrg### [at] hotmail com> wrote in message news:3c3727e0@news.povray.org...
> This is a simple corkscrew modelled for the elsewhere mentioned kitchen scene.
The
> modelling was a bit more tricky this time, mostly because I wanted smooth
transitions
> between the surfaces (i.e. I didn't want to get sharp edges). So, a good 5/4
of the
> model consists of blobs.
> Cheers.
>
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov
>
This is excellent! As was/is your coffeepot. I used to think I was pretty good
with POV, but scenes like this let me know I'm just a "wannabe" :)
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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Great work! but one thing isn't the corckscrew part on backwards???? all the ones i
have had in the past had points at the end of the screw not where the screw meets with
the shaft.
JRG wrote:
> This is a simple corkscrew modelled for the elsewhere mentioned kitchen scene. The
> modelling was a bit more tricky this time, mostly because I wanted smooth
transitions
> between the surfaces (i.e. I didn't want to get sharp edges). So, a good 5/4 of the
> model consists of blobs.
> Cheers.
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov
>
> [Image]
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Txemi Jendrix wrote:
>
> Er... Ummm... fantast... Unbeliev....
> (I have no words, sorry)
>
> > So, a good 5/4 of the model consists of blobs.
>
> Er... Ummm... fantast... Unbeliev....
> (I have no words, sorry)
Thank you, Txemi!
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
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Batronyx wrote:
> This is excellent! As was/is your coffeepot.
Thank you very much!
>I used to think I was pretty good
> with POV, but scenes like this let me know I'm just a "wannabe" :)
Aw, come on!
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
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Psychomech wrote:
> Great work!
Thanks!
>but one thing isn't the corckscrew part on backwards???? all the ones i
> have had in the past had points at the end of the screw not where the screw meets
with
> the shaft.
Mine begins very thin, quickly grows and then slowly gets thinner, but not as thin as
it is at the beginning. The problem here is that if I made the screw a bit thinner it
would look too 'fat' (it sounds like an oxymoron, but it's true: as I reduced the
radius the screw looked more like a swirly candle). I played one hour with the
parameters of f_helix2 and got unpredictable results. This is the best compromise I
could get.
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
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ok must be my screwed (forgive the pun) up perception....
JRG wrote:
> Psychomech wrote:
> > Great work!
>
> Thanks!
>
> >but one thing isn't the corckscrew part on backwards???? all the ones i
> > have had in the past had points at the end of the screw not where the screw meets
> with
> > the shaft.
>
> Mine begins very thin, quickly grows and then slowly gets thinner, but not as thin
as
> it is at the beginning. The problem here is that if I made the screw a bit thinner
it
> would look too 'fat' (it sounds like an oxymoron, but it's true: as I reduced the
> radius the screw looked more like a swirly candle). I played one hour with the
> parameters of f_helix2 and got unpredictable results. This is the best compromise I
> could get.
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
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