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In article <3c12a1fe@news.povray.org>, ari### [at] tut fi says...
> +am2 +r5 +a0.1 wasn't enough.
Ouch...
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"Ari-Matti Leppanen" <ari### [at] tut fi> wrote in
news:3c129eb4@news.povray.org:
> I've been working on this kitchen and ran into moire. Is there a way to
> get rid of it or do I have to live with it?
Well, you could try rendering at four times your desired resolution,
applying a 4x4 smoothing filter then downsampling using an image editor.
Slow, but in all likelyhood it will work.
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Give us some source. The camera, light, and a plane with that texture giving
you problems would do.
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On Sun, 9 Dec 2001 01:14:57 +0200, "Ari-Matti Leppanen"
<ari### [at] tut fi> wrote:
>I've been working on this kitchen and ran into moire. Is there a way to get
>rid of it or do I have to live with it?
Massive antialiase jittering?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Ari-Matti Leppanen wrote:
> I've been working on this kitchen and ran into moire. Is there a way to get
> rid of it or do I have to live with it?
Hmmmm... focal blur? I've not tested it, but I seem to remember Suzuky
saying he used focal blur to avoid moire patterns in one of his latest
posts.
> Another question is the metal texture on the sink. Blurred reflection is too
> slow and Rune's brushed metal looked weird. Does anyone have a nice fuzzy
> metal texture in mind?
Search these newsgroups for the recent trick on blurred reflection
developed by Ron Parker and others. It's great!
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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"Coridon Henshaw" <che### [at] sympatico ca> wrote in message
news:Xns### [at] 204 213 191 226...
> "Ari-Matti Leppanen" <ari### [at] tut fi> wrote in
> news:3c129eb4@news.povray.org:
>
>
> Well, you could try rendering at four times your desired resolution,
> applying a 4x4 smoothing filter then downsampling using an image
> editor. Slow, but in all likelyhood it will work.
>
Sounds painfull.. I think I'll save this for the last desperate trace when
all else has failed. But thanks anyway.
Ari-Matti
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"Tony[B]" <ben### [at] catholic org> wrote in message
news:3c12b4a7@news.povray.org...
> Give us some source. The camera, light, and a plane with that texture
> giving you problems would do.
Here it is.
Ari-Matti
//------------------------------------
camera {
right x*image_width/image_height
location <-80.0, 180.0, 25.0>
look_at <-120.0, 120.0, 160.5>
}
light_source { <0, 0, 0>
color 1
area_light <2, 0, 0>, <0, 2, 0>, 20, 20
adaptive 1
jitter
circular
orient
translate <0, 250, 100>
photons{refraction on reflection on}
}
plane {
y, 89.5
texture {
pigment { rgb <0.39, 0.41, 0.43> quick_color rgb 0.5 }
finish {
diffuse 0.8
brilliance 5
specular 0.80
roughness 1/100
metallic on
reflection { 0.65 metallic }
}
normal {
quilted control0 0.5 control1 1
rotate y*45
scale <1,1,0.4>
}
}
}
//------------------------------------
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> normal {
> quilted control0 0.5 control1 1
> rotate y*45
> scale <1,1,0.4>
> }
Well, there's you're problem! This sort of pattern will quickly develop
moire! :) Use something like bumps. Or better yet, use Ron's blurred
reflection trick. I'll go whip up a version of this using his technique and
post it for you.
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I hope this does what you want. I didn't make it super-smooth because I
figured you wanted a little graininess.
camera {
right x*image_width/image_height
location <-80.0, 180.0, 25.0>
look_at <-120.0, 120.0, 160.5>
}
light_source { <0, 0, 0>
color 1
area_light <2, 0, 0>, <0, 2, 0>, 20, 20
adaptive 1
jitter
circular
orient
translate <0, 250, 100>
photons{refraction on reflection on}
}
difference
{
box {-1000,1000}
box {-999,999}
pigment {rgb 1}
}
#declare Metal =
texture
{
pigment
{
rgb <0.39, 0.41, 0.43>
quick_color rgb 0.5
}
finish
{
diffuse 0.8 brilliance 5
specular 0.80 roughness 0.01
metallic on
reflection {0.65 metallic}
}
}
#declare BlurredMetal =
texture
{
average
texture_map
{
#declare I = 0;
#declare S = seed(7);
#while (I<50)
[1
Metal
normal
{
bumps scale 0.1 triangle_wave bump_size 0.125
translate <rand(S),rand(S),rand(S)>*0.2
}
]
#declare I = I + 1;
#end
}
}
plane {y, 89.5 texture {BlurredMetal}}
sphere {y*109.5,20 pigment {red 1} translate <-120,0,160.5>}
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"Tony[B]" <ben### [at] catholic org> wrote in message
news:3c1367df@news.povray.org...
> Well, there's you're problem! This sort of pattern will quickly develop
> moire! :) Use something like bumps. Or better yet, use Ron's blurred
> reflection trick. I'll go whip up a version of this using his technique
> and post it for you.
>
Well, I kinda know that. I want to get rid of moire not the texture. :) That
kind of quadrangular bump pattern is on my kitchen counter.
I have already tried the blurred reflection trick on the sinks, but it's
sooo sloooow.
But thanks for your effort!
Ari-Matti
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