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17 Aug 2024 04:13:55 EDT (-0400)
  [WIP] Kitchen 45k (Message 4 to 13 of 23)  
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From: Lutz-Peter Hooge
Subject: Re: [WIP] Kitchen 45k
Date: 8 Dec 2001 19:03:30
Message: <MPG.167cc88ab484911e9896cb@news.povray.org>
In article <3c12a1fe@news.povray.org>, ari### [at] tutfi says...

> +am2 +r5 +a0.1 wasn't enough.
Ouch...


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From: Coridon Henshaw
Subject: Re: [WIP] Kitchen 45k
Date: 8 Dec 2001 19:20:35
Message: <Xns9171C4C4F9659CQ@204.213.191.226>
"Ari-Matti Leppanen" <ari### [at] tutfi> wrote in
news:3c129eb4@news.povray.org: 

> I've been working on this kitchen and ran into moire. Is there a way to
> get rid of it or do I have to live with it?

Well, you could try rendering at four times your desired resolution, 
applying a 4x4 smoothing filter then downsampling using an image editor.  
Slow, but in all likelyhood it will work.


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From: Tony[B]
Subject: Re: [WIP] Kitchen 45k
Date: 8 Dec 2001 19:47:35
Message: <3c12b4a7@news.povray.org>
Give us some source. The camera, light, and a plane with that texture giving
you problems would do.


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From: Peter Popov
Subject: Re: [WIP] Kitchen 45k
Date: 9 Dec 2001 02:46:06
Message: <5h561u4vosv8g16i0kdn1j26vhfnj2p7q7@4ax.com>
On Sun, 9 Dec 2001 01:14:57 +0200, "Ari-Matti Leppanen"
<ari### [at] tutfi> wrote:

>I've been working on this kitchen and ran into moire. Is there a way to get
>rid of it or do I have to live with it?

Massive antialiase jittering?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Jaime Vives Piqueres
Subject: Re: [WIP] Kitchen 45k
Date: 9 Dec 2001 04:48:19
Message: <3C13337D.5080301@ignorancia.org>
Ari-Matti Leppanen wrote:

> I've been working on this kitchen and ran into moire. Is there a way to get
> rid of it or do I have to live with it?


  Hmmmm... focal blur? I've not tested it, but I seem to remember Suzuky 
saying he used focal blur to avoid moire patterns in one of his latest 
posts.

> Another question is the metal texture on the sink. Blurred reflection is too
> slow and Rune's brushed metal looked weird. Does anyone have a nice fuzzy
> metal texture in mind?

  Search these newsgroups for the recent trick on blurred reflection 
developed by Ron Parker and others. It's great!


--
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


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From: Ari-Matti Leppanen
Subject: Re: [WIP] Kitchen 45k
Date: 9 Dec 2001 05:13:48
Message: <3c13395c@news.povray.org>
"Coridon Henshaw" <che### [at] sympaticoca> wrote in message
news:Xns### [at] 204213191226...
> "Ari-Matti Leppanen" <ari### [at] tutfi> wrote in
> news:3c129eb4@news.povray.org:
>
>
> Well, you could try rendering at four times your desired resolution,
> applying a 4x4 smoothing filter then downsampling using an image
> editor. Slow, but in all likelyhood it will work.
>

Sounds painfull.. I think I'll save this for the last desperate trace when
all else has failed. But thanks anyway.

Ari-Matti


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From: Ari-Matti Leppanen
Subject: Re: [WIP] Kitchen 45k
Date: 9 Dec 2001 05:19:11
Message: <3c133a9f$1@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3c12b4a7@news.povray.org...
> Give us some source. The camera, light, and a plane with that texture
> giving you problems would do.

Here it is.

Ari-Matti

//------------------------------------
camera {
  right x*image_width/image_height
  location  <-80.0, 180.0, 25.0>
  look_at   <-120.0, 120.0,  160.5>
}


light_source { <0, 0, 0>
  color 1
  area_light <2, 0, 0>, <0, 2, 0>, 20, 20
  adaptive 1
  jitter
  circular
  orient

  translate <0, 250, 100>
  photons{refraction on reflection on}
}

plane {
  y, 89.5

  texture {
    pigment { rgb <0.39, 0.41, 0.43>  quick_color rgb 0.5 }

    finish {
      diffuse 0.8
      brilliance 5
      specular 0.80
      roughness 1/100
      metallic on
      reflection { 0.65 metallic }
    }

    normal {
      quilted control0 0.5 control1 1
      rotate y*45
      scale <1,1,0.4>
    }
  }
}
//------------------------------------


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From: Tony[B]
Subject: Re: [WIP] Kitchen 45k
Date: 9 Dec 2001 08:32:15
Message: <3c1367df@news.povray.org>
>     normal {
>       quilted control0 0.5 control1 1
>       rotate y*45
>       scale <1,1,0.4>
>     }

Well, there's you're problem! This sort of pattern will quickly develop
moire! :) Use something like bumps. Or better yet, use Ron's blurred
reflection trick. I'll go whip up a version of this using his technique and
post it for you.


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From: Tony[B]
Subject: Re: [WIP] Kitchen 45k
Date: 9 Dec 2001 09:25:26
Message: <3c137456@news.povray.org>
I hope this does what you want. I didn't make it super-smooth because I
figured you wanted a little graininess.

camera {
  right x*image_width/image_height
  location  <-80.0, 180.0, 25.0>
  look_at   <-120.0, 120.0,  160.5>
}

light_source { <0, 0, 0>
  color 1
  area_light <2, 0, 0>, <0, 2, 0>, 20, 20
  adaptive 1
  jitter
  circular
  orient

  translate <0, 250, 100>
  photons{refraction on reflection on}
}

difference
{
 box {-1000,1000}
 box {-999,999}
 pigment {rgb 1}
}

#declare Metal =
texture
{
 pigment
 {
  rgb <0.39, 0.41, 0.43>
  quick_color rgb 0.5
 }
 finish
 {
  diffuse 0.8 brilliance 5
  specular 0.80 roughness 0.01
  metallic on
  reflection {0.65 metallic}
 }
}

#declare BlurredMetal =
texture
{
 average
 texture_map
 {
  #declare I = 0;
  #declare S = seed(7);
  #while (I<50)
   [1
    Metal
    normal
    {
     bumps scale 0.1 triangle_wave bump_size 0.125
     translate <rand(S),rand(S),rand(S)>*0.2
    }
   ]
   #declare I = I + 1;
  #end
 }
}

plane {y, 89.5 texture {BlurredMetal}}

sphere {y*109.5,20 pigment {red 1} translate <-120,0,160.5>}


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From: Ari-Matti Leppanen
Subject: Re: [WIP] Kitchen 45k
Date: 9 Dec 2001 11:25:40
Message: <3c139084$1@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3c1367df@news.povray.org...
> Well, there's you're problem! This sort of pattern will quickly develop
> moire! :) Use something like bumps. Or better yet, use Ron's blurred
> reflection trick. I'll go whip up a version of this using his technique
> and post it for you.
>
Well, I kinda know that. I want to get rid of moire not the texture. :) That
kind of quadrangular bump pattern is on my kitchen counter.
I have already tried the blurred reflection trick on the sinks, but it's
sooo sloooow.

But thanks for your effort!

Ari-Matti


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