POV-Ray : Newsgroups : povray.binaries.images : [WIP] Kitchen 45k : Re: [WIP] Kitchen 45k Server Time
17 Aug 2024 04:07:52 EDT (-0400)
  Re: [WIP] Kitchen 45k  
From: Tony[B]
Date: 9 Dec 2001 09:25:26
Message: <3c137456@news.povray.org>
I hope this does what you want. I didn't make it super-smooth because I
figured you wanted a little graininess.

camera {
  right x*image_width/image_height
  location  <-80.0, 180.0, 25.0>
  look_at   <-120.0, 120.0,  160.5>
}

light_source { <0, 0, 0>
  color 1
  area_light <2, 0, 0>, <0, 2, 0>, 20, 20
  adaptive 1
  jitter
  circular
  orient

  translate <0, 250, 100>
  photons{refraction on reflection on}
}

difference
{
 box {-1000,1000}
 box {-999,999}
 pigment {rgb 1}
}

#declare Metal =
texture
{
 pigment
 {
  rgb <0.39, 0.41, 0.43>
  quick_color rgb 0.5
 }
 finish
 {
  diffuse 0.8 brilliance 5
  specular 0.80 roughness 0.01
  metallic on
  reflection {0.65 metallic}
 }
}

#declare BlurredMetal =
texture
{
 average
 texture_map
 {
  #declare I = 0;
  #declare S = seed(7);
  #while (I<50)
   [1
    Metal
    normal
    {
     bumps scale 0.1 triangle_wave bump_size 0.125
     translate <rand(S),rand(S),rand(S)>*0.2
    }
   ]
   #declare I = I + 1;
  #end
 }
}

plane {y, 89.5 texture {BlurredMetal}}

sphere {y*109.5,20 pigment {red 1} translate <-120,0,160.5>}


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