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From: Timothy R  Cook
Subject: Cobra Mk III
Date: 7 Dec 2001 19:08:15
Message: <3C1159DE.9844D655@scifi-fantasy.com>
Cobra Mk. III leaving atmosphere of Merlin in the Ross 154 system.
Lens flare extras are bit distracting, but main flare looks nice.
Render time 6 hours 57 minutes 28 seconds.  Cobra III mesh
imported into RAW triangle format by hand from John Mackay's
VRML model.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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Attachments:
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Preview of image 'cobraiii.jpg'
cobraiii.jpg


 

From: JRG
Subject: Re: Cobra Mk III
Date: 7 Dec 2001 19:26:19
Message: <3c115e2b@news.povray.org>
Aaah, David Braben's milestone.

It looks like an Italian *futuristic* painting.
Me likes.
--
Jonathan.


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From: charles
Subject: Re: Cobra Mk III
Date: 7 Dec 2001 22:23:40
Message: <3c1187bc@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C1159DE.9844D655@scifi-fantasy.com...
> Cobra Mk. III leaving atmosphere of Merlin in the Ross 154 system.
> Lens flare extras are bit distracting, but main flare looks nice.
> Render time 6 hours 57 minutes 28 seconds.  Cobra III mesh
> imported into RAW triangle format by hand from John Mackay's
> VRML model.
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------


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From: David Fontaine
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 01:16:34
Message: <3C11B125.3538788B@faricy.net>
I like the colors and sharp contrast, but it's hard to discern much.  I
assume you were going for an artistic look though.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 08:52:37
Message: <3C12196C.1620FA4F@scifi-fantasy.com>
David Fontaine wrote:
> I like the colors and sharp contrast, but it's hard to discern much.  I
> assume you were going for an artistic look though.

I wasn't...attached image is more like what I was looking for.
Render time 03:36:03.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message


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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 08:55:56
Message: <3C121A32.434743D3@scifi-fantasy.com>
...and here's a test image of me trying to figure out the media
for the thrusters.  Cool effect, can't figure out how to make
it fade at the back, so did something else :b
The cool background is the planet's atmosphere with crackle
instead of spherical as a density map, in a sphere of a few
thousand.  Would have tried it in other images, but it'd
interfere with the ringed planet.  Probably.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message


Attachments:
Download 'cobraiii_a.jpg' (37 KB)

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cobraiii_a.jpg


 

From: blessing
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 09:01:11
Message: <3c121d27@news.povray.org>
Timothy R. Cook <tim### [at] scifi-fantasycom> wrote in message
news:3C12196C.1620FA4F@scifi-fantasy.com...

> I wasn't...attached image is more like what I was looking for.
> Render time 03:36:03.
> --
> Tim Cook


Oooooo, aaaahhhhh! cool.
me likes. what texture,color etc... did you use for the thrust on the back?


Gary

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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 09:05:04
Message: <3C121C5A.8EC9ACF5@scifi-fantasy.com>
blessing wrote:
> Oooooo, aaaahhhhh! cool.
> me likes. what texture,color etc... did you use for the thrust
> on the back?

#declare Flow_Interior = material{  // Flow_Interior
  texture{
    pigment{color rgbft <1.0, 1.0, 1.0, 1.0, 1.0>}
  }   
  interior{
    media{  // Flow
      samples 1,6
      variance 1.0/4.0
      ratio 0.799533
      absorption rgb <0.001, 0.958333, 0.001>
      emission rgbft <0.178571, 0.614567, 1.0, 0.989567, 0.998>
      scattering{
        1 ,  rgb <0.5, 0.5, 0.5> // isotropic scattering
      }
      density{
        granite
        turbulence 3.0
        ramp_wave
        scale  200.0
      }
    }
  }
}
...with a point light at the larger end with a fade power of 6
and fade distance of 50.  (the flare object itself is 200 units
long)

...and it isn't even what I really wanted, but, as with any
media, you find one that looks good, and use it :b
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Alf Peake
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 10:52:01
Message: <3c123721@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C12196C.1620FA4F@scifi-fantasy.com...
> David Fontaine wrote:
> > I like the colors and sharp contrast, but it's hard to discern
much.
> > I assume you were going for an artistic look though.
>
> I wasn't...attached image is more like what I was looking for.
> Render time 03:36:03.

I couldn't figure out your 1st post, too much to see what was what.
But then - I'm ignorant about Cobra Mk IIIs :(  This pic I can see and
the light dawns. I like now.

Alf


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From: Timothy R  Cook
Subject: Re: Cobra Mk III
Date: 8 Dec 2001 11:16:14
Message: <3C123B1A.80163531@scifi-fantasy.com>
Alf Peake wrote:
> I couldn't figure out your 1st post, too much to see what was
> what.  But then - I'm ignorant about Cobra Mk IIIs :(  This pic
> I can see and the light dawns. I like now.

From the FFE manual:
"COBRA MK 3
[PICTURE]

SPECIFICATION

HULL MASS: 20 t
MASS (FULLY LADEN): 100 t
INTERNAL CAPACITY (NO DRRVE): 80 t
RETRO THRUSTER ACCELERATION: 7 Earth G
MAIN THRUSTER ACCELERATION: 20 Earth G 
CREW: 1
GUN MOUNTINGS: 2+F
MISSILE PYLONS: 4
ALLEGIANCE: INDEPENDENT, FEDERATION

IN GENERAL:
After a complete rethink following the collapse of the Cobra Mk II,
the Federation shipyard, Faulcon DeLacy addressed some of the
problems facing pilots of their day and came up with what was to be
their best ship ever the Cobra Mk III. In the 20th Century, as any
history buff will know, a motor car company by the name of Ford
came up with a car called an Escort, which was generally regarded to
be their finest hour. The Cobra Mk ill can only be described as the
Ford Escort of the space lanes. It has classic lines, that millions
of ships tried to emulate.  It is nippy, easily manoeuvred, powerful,
attractive, spacious and well defended. The only craft that Faulcon
DeLacy ever built that was deemed to be more classic was the now
defunct Fer De Lance - a vicious piece of combat machinery that is
now outlawed, as the Police deemed it too powerful to be left in
the hands of the public.

BOB'S THOUGHTS:
How can you go wrong with a Cobra Mk III? OK, so there might be a lot
faster ships out there, and there are ones that are larger, ones that
have more weapons and ones that are easier to upgrade, but you sure as
hell aren't going to find one ship that has all of these things. The
Cobra Mk III was the work of a genius, and there hasn't been a ship
yet that has sold so well. Sheesh, these things go so easy, I don't
have any left, so if you know of anyone who wants a good price for
their's, I'm happy to buy it off them for 60% of current value."

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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