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blessing wrote:
> Oooooo, aaaahhhhh! cool.
> me likes. what texture,color etc... did you use for the thrust
> on the back?
#declare Flow_Interior = material{ // Flow_Interior
texture{
pigment{color rgbft <1.0, 1.0, 1.0, 1.0, 1.0>}
}
interior{
media{ // Flow
samples 1,6
variance 1.0/4.0
ratio 0.799533
absorption rgb <0.001, 0.958333, 0.001>
emission rgbft <0.178571, 0.614567, 1.0, 0.989567, 0.998>
scattering{
1 , rgb <0.5, 0.5, 0.5> // isotropic scattering
}
density{
granite
turbulence 3.0
ramp_wave
scale 200.0
}
}
}
}
...with a point light at the larger end with a fade power of 6
and fade distance of 50. (the flare object itself is 200 units
long)
...and it isn't even what I really wanted, but, as with any
media, you find one that looks good, and use it :b
--
Tim Cook
http://empyrean.scifi-fantasy.com
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