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From: R  Suzuki
Subject: Isosurface - hexagonal pattern functions
Date: 27 Nov 2001 23:28:19
Message: <3c0467e3@news.povray.org>
Created with hexagonal pattern functions, f_hex_x() and f_hex_y().
I will post the source in p.t.s-f.

R. Suzuki


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From: Hugo
Subject: Re: Isosurface - hexagonal pattern functions
Date: 28 Nov 2001 08:55:27
Message: <3c04eccf$1@news.povray.org>
Amazing!  I like to see what people can do with isosurfaces; especially when
it's not purely abstract. The short render time also impresses me this time.
But I don't understand all of the code.. Square roots for example.. What are
they used for??  Sorry I had to ask.

Hugo


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From: Timothy R  Cook
Subject: Re: Isosurface - hexagonal pattern functions
Date: 28 Nov 2001 09:45:57
Message: <3C04F833.BA44A05@scifi-fantasy.com>
Hugo wrote:
> Amazing!  I like to see what people can do with isosurfaces;
> especially when it's not purely abstract.

Ok, isosurfaces ARE cool, but...
...isn't that basically using POV as a very high-end
graphing calculator? ;)

I know, I know, I'm just envious 'cuz Moray doesn't
let you make them, and haven't finished any scene
enough to go in by hand and add things after building
the lot of it in Moray....

Just had a thought.  You can really do away with
primitives, what with isosurfaces being what they
are and all...reduce entire scenes to one equation. ;)

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Nekar Xenos
Subject: Re: Isosurface - hexagonal pattern functions
Date: 28 Nov 2001 10:02:05
Message: <3c04fc6d@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C0### [at] scifi-fantasycom...
> Hugo wrote:
> > Amazing!  I like to see what people can do with isosurfaces;
> > especially when it's not purely abstract.
>
> Ok, isosurfaces ARE cool, but...
> ...isn't that basically using POV as a very high-end
> graphing calculator? ;)
>
> I know, I know, I'm just envious 'cuz Moray doesn't
> let you make them, and haven't finished any scene
> enough to go in by hand and add things after building
> the lot of it in Moray....
>
> Just had a thought.  You can really do away with
> primitives, what with isosurfaces being what they
> are and all...reduce entire scenes to one equation. ;)
>

Stop it! Stop it! I can't take it any longer! I don't have a fast PC and I keep
thinking up isosurfaces that I'd love to try but don't have the time for. Plus
I've still got 2 more years to pay my PC off   :oP

*Wipes drool off chin*

--
- Nekar

http://nekar_xenos.tripod.com/metanoia/


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From: Bill DeWitt
Subject: Re: Isosurface - hexagonal pattern functions
Date: 28 Nov 2001 10:35:53
Message: <3c050459$1@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote :
>
> Stop it! Stop it! I can't take it any longer! I don't have a fast PC and I
keep
> thinking up isosurfaces that I'd love to try but don't have the time for.

    They are slow, but not any slower than media...

>Plus
> I've still got 2 more years to pay my PC off   :oP

    Don't you hate it when that happens...?


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From: Nekar Xenos
Subject: Re: Isosurface - hexagonal pattern functions
Date: 28 Nov 2001 11:02:52
Message: <3c050aac@news.povray.org>
"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3c050459$1@news.povray.org...
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote :
> >
> > Stop it! Stop it! I can't take it any longer! I don't have a fast PC and I
> keep
> > thinking up isosurfaces that I'd love to try but don't have the time for.
>
>     They are slow, but not any slower than media...
>

I tried the Isosurface-CSG-blob from the docs and had to wait a long time just
for that. Granted, that was on the 333 MHz Celeron at work (I have a 650 MHz
Duron at home)

> >Plus
> > I've still got 2 more years to pay my PC off   :oP
>
>     Don't you hate it when that happens...?
>

Yeah. By the time I've paid off this thing I should be able to get something
more than 3 times as fast for about half the price I'd have paid for it   =)

--
- Nekar

http://nekar_xenos.tripod.com/metanoia/



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From: Steve
Subject: Re: Isosurface - hexagonal pattern functions
Date: 28 Nov 2001 13:19:53
Message: <slrna09s2u.75k.steve@zero-pps.localdomain>
On Wed, 28 Nov 2001 13:28:14 +0900, R. Suzuki wrote:

>Created with hexagonal pattern functions, f_hex_x() and f_hex_y().
>I will post the source in p.t.s-f.

That really is quite stunning. I just hope I can understand the 
code.  

Thanks for sharing. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

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From: Bryan Valencia
Subject: Re: Isosurface - hexagonal pattern functions
Date: 28 Nov 2001 15:25:21
Message: <3C054876.8DDAA34@209software.com>
Great items...

I saw those and immediately thought "Storage containers".

So here's my real question.

Let's say I was going to do a whole warehouse of those containers... maybe 12,000 of
them.

What is the most efficient way to replicate them?  Is there a way to make it reside in
memory once?

Sorry OO programmer here.


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From: bob h
Subject: Re: Isosurface - hexagonal pattern functions
Date: 28 Nov 2001 16:46:47
Message: <3c055b47@news.povray.org>
"R. Suzuki" <r-s### [at] aistgojp> wrote in message
news:3c0467e3@news.povray.org...
> Created with hexagonal pattern functions, f_hex_x() and f_hex_y().
> I will post the source in p.t.s-f.

The snowflake and wireframe box ones are great, I like those most.
Hopefully these all tile onto planes as well.
--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}


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From: Tony[B]
Subject: Re: Isosurface - hexagonal pattern functions
Date: 28 Nov 2001 16:58:51
Message: <3c055e1b@news.povray.org>
That is so cool. Only the creator could come up with isosurfaces this
interesting. :) I really like the hexagon-brick (third from the top on the
left).


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