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From: David Findlay
Subject: People
Date: 24 Nov 2001 05:21:53
Message: <3bff74c1$1@news.povray.org>
Anyone ever managed to create realistic looking people in Povray? Could you post some
examples
of the "state-of-the-art"? Just wondering if it's possible to do with practice....

David


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From: Tom Bates
Subject: Re: People
Date: 24 Nov 2001 13:27:38
Message: <3bffe69a@news.povray.org>
David Findlay <dav### [at] yahoocomau> wrote in message
news:3bff74c1$1@news.povray.org...
> Anyone ever managed to create realistic looking people in Povray? Could
you post some examples
> of the "state-of-the-art"? Just wondering if it's possible to do with
practice....
>
> David


I'm working on it.  Here's what I have so far.  Definitely a "Work In
Progress"

It started as a dragon model that I was able to make look human-like by
playing with the parameters.

I intend to improve the chest and the limbs to have better muscle
definition.

I've included images of both dragon and human.

--
Tom


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Attachments:
Download 'Dragon.jpg' (32 KB) Download 'Human.jpg' (26 KB)

Preview of image 'Dragon.jpg'
Dragon.jpg

Preview of image 'Human.jpg'
Human.jpg


 

From: JPGargoyle
Subject: Re: People
Date: 24 Nov 2001 13:40:09
Message: <3bffe989$1@news.povray.org>
Nice Dragon!
I like his pose. :)

Best Regards


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From: Rocket Jock
Subject: Re: People
Date: 24 Nov 2001 19:51:21
Message: <3c004089$1@news.povray.org>
I have three images from quite a while ago (1997 is the date on the files)
that I got from Compuserve. I do not remember who posted the images but for
some reason I don't think it was the guy who actually created them. The
images are of a woman (he) called Sadie and they were very good back then
and still look very good today... I was just looking at them. He said that
he (the guy that was working on them) was trying to make a completely
posable version for possible use in a movie.
That's how I recall the thread anyway. I could have dreamed it all up and it
could all be just a figment of the evil, twisted side of my imagination.
I don't think I should post the pictures because they are not mine and there
is noodity involved. If you you're over hmmm, let's say 26 and can prove it,
I'll email you the pictures.

Pez


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From: Tom Melly
Subject: Re: People
Date: 26 Nov 2001 04:47:43
Message: <3c020fbf$1@news.povray.org>
"David Findlay" <dav### [at] yahoocomau> wrote in message
news:3bff74c1$1@news.povray.org...

Check out Giles Tran's site (http://www.oyonale.com/)

For realistic figures, you really need to invest in Poser and export the meshes
to POV.


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From: Timothy R  Cook
Subject: Re: People
Date: 26 Nov 2001 04:57:42
Message: <3C0211A7.476B54F3@scifi-fantasy.com>
Tom Melly wrote:
> For realistic figures, you really need to invest
> in Poser and export the meshes to POV.

Poser?  Realistic?

*falls down laughing*

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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From: Nekar Xenos
Subject: Re: People
Date: 26 Nov 2001 05:32:19
Message: <3c021a33@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C0211A7.476B54F3@scifi-fantasy.com...
> Tom Melly wrote:
> > For realistic figures, you really need to invest
> > in Poser and export the meshes to POV.
>
> Poser?  Realistic?
>
> *falls down laughing*
>

BTW, anyone know if Character Studio is more realistic than Poser? I heard you
can actually design your own creatures with it. I heard something about muscle
modelling and skin stretching in Character Studio. Sounds pretty good. Never had
the money for it though.

--
- Nekar

http://nekar_xenos.tripod.com/metanoia/



---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.298 / Virus Database: 161 - Release Date: 2001/11/13


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From: Bill DeWitt
Subject: Re: People
Date: 26 Nov 2001 07:34:24
Message: <3c0236d0@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote :
>
> Poser?  Realistic?
>
> *falls down laughing*

    Did you look at Giles site? Did you see "Eve"? Are you still laughing?


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From: Tom Melly
Subject: Re: People
Date: 26 Nov 2001 07:41:25
Message: <3c023875@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3C0211A7.476B54F3@scifi-fantasy.com...
> Tom Melly wrote:
> > For realistic figures, you really need to invest
> > in Poser and export the meshes to POV.
>
> Poser?  Realistic?
>
> *falls down laughing*
>

Not entirely sure what the joke is....


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From: Timothy R  Cook
Subject: Re: People
Date: 26 Nov 2001 07:48:44
Message: <3C0239BB.D354E6FE@scifi-fantasy.com>
Bill DeWitt wrote:
> Did you look at Giles site?
> Did you see "Eve"?
> Are you still laughing?

No, no, yes.  In that order.

...the reason I'm laughing is because I have Poser 4,
and I cringe when I take the figure and raise the arm
above the head.  Deltoid and pectoral don't bend from
static positions.  They themselves change shape.  A
quick-and-dirty fix for that would be to have body
data for muscle-flexed positions and morph to those,
and a better fix would be to actually manipulate the
skin as though the muscles were acting.  But just
bending one dataset as though it were plastic?  No.
That's not even taking into consideration flesh
being pushed around by other chunks of flesh as in
the inside of the elbow when the arm is flexed.

I'll stop laughing/sobbing when those things are
corrected.  And they're not minor cosmetic issues.
They're integral into making a figure look real.
In fact, you can have a stick figure look more
realistic than a poser figure if you give it
basic muscle groups that move properly.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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