JPGargoyle wrote:
> Easiest in what way?
> To me is easier to collect the point coordinates and build a mesh (I think
> :/)
> And wouldn't it need muuuuch more processing power to render it using
> isosurfaces?
Nah, simple equipotential surfaces render quite fast...
(ok, building a human being from idat3d wouldn't be that simple but... why
bother, Hamapatch is my choice :)
--
Jonathan.
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