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17 Aug 2024 10:18:11 EDT (-0400)
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From: JRG
Subject: Re: People
Date: 28 Nov 2001 15:03:03
Message: <3c0542f7$1@news.povray.org>
JPGargoyle wrote:
> Easiest in what way?
> To me is easier to collect the point coordinates and build a mesh (I think
> :/)
> And wouldn't it need muuuuch more processing power to render it using
> isosurfaces?

Nah, simple equipotential surfaces render quite fast...

(ok, building a human being from idat3d wouldn't be that simple but... why
bother, Hamapatch is my choice :)

--
Jonathan.


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From: Anton Sherwood
Subject: Re: People
Date: 3 Dec 2001 01:11:18
Message: <3C0B1956.23DFC84B@pobox.com>
"Timothy R. Cook" wrote:
> I still want a program where you can build
> blobs that can contract and attach them to
> other objects, to simulate muscles; . . .

how about this?:  http://www.beautifulcode.nl/struck/


-- 
Anton Sherwood  --  http://www.ogre.nu/


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