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From: JRG
Subject: Re: People
Date: 26 Nov 2001 13:28:54
Message: <3c0289e6@news.povray.org>
Gilles Tran wrote:
>Unless someone has a better solution...

Hand made clay models and a 3d scanner?... if only I could afford that...

--
Jonathan.


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From: Timothy R  Cook
Subject: Re: People
Date: 26 Nov 2001 14:52:14
Message: <3C029CFB.A8405B39@scifi-fantasy.com>
Ron Parker wrote:
> That's a pretty provincial attitude.  I can't see it being a useful
> attitude for anything but the IRTC or the digital photo contest or
> something like that.

Useful?  Huh?  *blinks in confusion*
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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From: Timothy R  Cook
Subject: Re: People
Date: 26 Nov 2001 14:58:28
Message: <3C029E74.6EFFD720@scifi-fantasy.com>
JRG wrote:
> Gilles Tran wrote:
> > Unless someone has a better solution...
> Hand made clay models and a 3d scanner?...
> if only I could afford that...

Nah, the solution is to get your own full-body
scanner and motion-capture system.  ;)

My personal solution in the meanwhile: use a
model of either a mannequin or a skeleton,
whichever is handy, ignoring muscles etc.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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From: JRG
Subject: Re: People
Date: 26 Nov 2001 15:01:53
Message: <3c029fb1@news.povray.org>
Timothy R. Cook wrote:
> Nah, the solution is to get your own full-body
> scanner
Hey, I don't need that perfection... ;)


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From: Timothy R  Cook
Subject: Re: People
Date: 26 Nov 2001 15:14:14
Message: <3C02A225.B033D93B@scifi-fantasy.com>
JRG wrote:
> Hey, I don't need that perfection... ;)

The mannequin leant to me by DC works just
fine for me atm...might at some point finish
my port of the Poser mannequin just because,
but DC's mannequin looks just fine with some
texture modifications to indicate shirt/pants.

I still want a program where you can build
blobs that can contract and attach them to
other objects, to simulate muscles; this way
you can just build a skeleton (any skeleton,
of anything...) and attach muscles.  I don't
know if AnimationMaster can do this; I haven't
read the manual/used it at all yet.  hehe
Maybe I should...
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
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N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: JRG
Subject: Re: People
Date: 26 Nov 2001 15:17:00
Message: <3c02a33c@news.povray.org>
Timothy R. Cook wrote:
> I still want a program where you can build
> blobs that can contract and attach them to
> other objects, to simulate muscles; this way
> you can just build a skeleton (any skeleton,
> of anything...) and attach muscles.

Dunno, maybe Impulse's Organica can do that.

--
Jonathan.


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From: Ron Parker
Subject: Re: People
Date: 26 Nov 2001 15:21:21
Message: <slrna05923.jl1.ron.parker@fwi.com>
On Mon, 26 Nov 2001 14:50:19 -0500, Timothy R. Cook wrote:
> Ron Parker wrote:
>> That's a pretty provincial attitude.  I can't see it being a useful
>> attitude for anything but the IRTC or the digital photo contest or
>> something like that.
> 
> Useful?  Huh?  *blinks in confusion*

The idea that any one program should be good enough to make an image is
pretty provincial.  It's only a useful restriction to hold yourself to 
if your goal is to illustrate your skill with that one program, as with
the IRTC or some other contests that restrict or disallow the use of post.
Otherwise, it might get in the way of what you're trying to express.

So, for example, if I want to make an image for whatever purpose, I will
freely use whatever features of POV, netpbm, Photoshop, and Illustrator 
are best for the job, and I'll often use all four on the same image (yes,
believe it or not, there are things that netpbm does better than Photoshop.
Batch processing and compositing such as that used to make my big O'Hare 
image are among them.) 

In any case, the "one image one program" philosophy falls down in the face
of using Poser to create scenes for POV anyway.

--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}


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From: Marc-Hendrik Bremer
Subject: Re: People
Date: 26 Nov 2001 15:29:29
Message: <3c02a629@news.povray.org>

Von: Timothy R. Cook <tim### [at] scifi-fantasycom>
Newsgroups: povray.binaries.images
Datum: Montag, 26. November 2001 17:47
Betreff: Re: People


>Rocket Jock wrote:
>If you can't do everything you need to do on
>the first render pass, what's the point of
>using a renderer?  If you're gonna retouch it,
>make the whole bloody thing in your paint
>program. ;)  "One program per image!"


That's a bit like saying: "One brush per image", or "one color"
...
BTW: If you take that really serious, you can't use modellers,
Poser or even another text editor for your images, if you want to
render them with Pov.

IMO you have to use what is needed to get the result you want.
Where is the point in letting a program or programmers restrict
you in what you want to express in you image? Is it your work or
there's?

Marc-Hendrik

P.S: Sorry for sending this to you by PM, too. Wrong button ...


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From: Gilles Tran
Subject: Re: People
Date: 26 Nov 2001 16:54:57
Message: <3c02ba31$1@news.povray.org>

news: 3C02A225.B033D93B@scifi-fantasy.com...
> I still want a program where you can build
> blobs that can contract and attach them to
> other objects, to simulate muscles; this way
> you can just build a skeleton (any skeleton,
> of anything...) and attach muscles.

Well, there's this company :
http://www.reflex3d.com/index.html
Trouble is, I'm not very convinced by what they show...

G.

--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: JPGargoyle
Subject: Re: People
Date: 26 Nov 2001 18:42:29
Message: <3c02d365@news.povray.org>
Or you might go to the "The Visible Human Project" site
            http://www.nlm.nih.gov/research/visible/visible_human.html

go to "A sampler of images and animations from the Project"
            http://www.nlm.nih.gov/research/visible/visible_gallery.html

and download "From head to toe: an animated trip through the Visible Human
male cryosections [color MPEG, 770810 bytes] "
            http://www.nlm.nih.gov/research/visible/mpeg/umd_video.mpg

download the file, extract all the frames, and start measuring to collect
points to create a mesh of the complete body.
You have there all the information you need in order to build all, from
outline, to bones, to muscles, etc :))))))))))))))

Needless to say, it is quite a GIGANTIC task, but the result should be
pretty amazing.
If you ever achieve that, please let me know 'cause I would be very happy to
take a look at the final result.

For those who don't know, the visible human project wants to create  a
complete 3D representation of the human body. For that they got a body from
someone who was executed by lethal injection (I think) and was put inside
some sort of gel that solidified, and then sliced the body into 4mm
sections. They took pictures of each section, and thats what can be seen on
the mpeg. So you can see the body interior starting from head to toes. Too
bad the sampler available to download has  a small resolution. But I think
it is possible (with HUGE amounts of patience) to get a fairly good mesh
from those cross sections.

If anyone wants to try that, I think it could be done if we could gather
enough people to help. Because if each one took 20 or 30 or 40 frames, and
with a common method we could get enough information to create a mesh rather
quickly.
(I must be crazy proposing this!!! :P )

Well, thats just an idea. (a crazy one)


Best Regards


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