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From: Jack
Subject: Re: Another WIP
Date: 11 Nov 2001 12:33:04
Message: <3beeb650@news.povray.org>
I chose recursion limit 10 because less seemed to not cover the corners (for
instance under the soffit). Part of the problem I suppose is that I chose to
only have reflected light in the radiosity pass. Perhaps lower the recursion
limit and add some direct lighting in the radiosity calculation?

Brightness of 2 came out of rendering a dark scene and needing it to be
lighter. Is the "limit" 1, (is 2 super-bright like rgb 2,2,2?).

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3BEE4563.2C80E3ED@gmx.de...
>
>
> Jack wrote:
> >
> >   pretrace_start 0.08
> >   pretrace_end   0.005
> >   count 100
> >   nearest_count 10
> >   error_bound 0.1
> >   recursion_limit 10
> >   low_error_factor .01
> >   gray_threshold 0
> >   minimum_reuse 0.001
> >   brightness 2
> >   adc_bailout 0.01/2
> >   max_sample 1.5
> >
>
> I wonder how you choose that values, starting with settings from
> rad_def.inc (in Povray 3.5) should usually lead to agreeable results, both
> in quality and speed.
>
> In detail:
>
> - recursion_limit 10 must be incredibly slow.
> - brightness 2 is exaggerated although it might serve some artistic
> purpose.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Fabien Mosen
Subject: Re: Another WIP
Date: 11 Nov 2001 13:25:10
Message: <3BEEC1DB.16B232F0@skynet.be>
Jack wrote:
> 
> It is a kitchen to be built, but like I said the rendering is a WIP. There
> should be a window in the obvious empty space on the wall--nothing I can do
> about placing cabinets over that. With that in mind, what do you suggest? 

Do a wider-angle rendering of it (simple raytracing), so I can see
everything, and state me clearly the function of each device.

Fabien.


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From: Kari Kivisalo
Subject: Re: Another WIP
Date: 11 Nov 2001 15:06:12
Message: <3BC5EDB1.6419841D@engineer.com>
John David Haiducek wrote:
>
> I had thought that Photoshop's "Lighten" mode did addition. Am I wrong
> about that?

Try 50% gray bg layer + 50% gray lighten layer. It's not white.
I just tried all the modes in 5.5 and none of them was additive.

The only way to add images is via Image/Calculations but it's
not good for interactive editing.


_____________
Kari Kivisalo


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From: Kari Kivisalo
Subject: Re: Another WIP
Date: 11 Nov 2001 15:18:09
Message: <3BC5F07F.A6EF0A5@engineer.com>
Fabien Mosen wrote:
> 
> > Default radiosity brightness is the correct one so no need to
> > touch that.
> 
> Some "exposure" filtering would be good, in the future, though.

When a new MegaPOV version does gamma correction after
post_process and input to curves is not limited exposure
can be done with post_process.

_____________
Kari Kivisalo


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From: Jack
Subject: Re: Another WIP
Date: 11 Nov 2001 23:41:44
Message: <3bef5308$1@news.povray.org>
You're seeing all that I have done.

"Fabien Mosen" <fab### [at] skynetbe> wrote in message
news:3BEEC1DB.16B232F0@skynet.be...
> Jack wrote:
> >
> > It is a kitchen to be built, but like I said the rendering is a WIP.
There
> > should be a window in the obvious empty space on the wall--nothing I can
do
> > about placing cabinets over that. With that in mind, what do you
suggest?
>
> Do a wider-angle rendering of it (simple raytracing), so I can see
> everything, and state me clearly the function of each device.
>
> Fabien.


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From: Fabien Mosen
Subject: Re: Another WIP
Date: 12 Nov 2001 00:47:50
Message: <3BEF61DC.AA575AE@skynet.be>
Jack wrote:
> 
> You're seeing all that I have done.

Of course not !
There is missing space to the right, especially.

Fabien.


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From: Peter Popov
Subject: Re: Another WIP
Date: 12 Nov 2001 01:43:59
Message: <hlruut428a7ni65g34te45grbvktu80loe@4ax.com>
On Sun, 11 Nov 2001 08:02:17 -0500, John David Haiducek
<jha### [at] enginumichedu> wrote:

>I had thought that Photoshop's "Lighten" mode did addition. Am I wrong
>about that?

If layer A is above layer B, then for a pixel [x,y]:

f_lighten(A,B,[x,y]) = (lum(A,[x,y])>lum(B,[x,y]))?A[x,y]:B[x,y]

If you want to do addition, try screen mode or image/channel
composition.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Kari Kivisalo
Subject: Re: Another WIP
Date: 13 Nov 2001 00:30:17
Message: <3BC7C363.916A741F@engineer.com>
Peter Popov wrote:
>
> If you want to do addition, try screen mode or image/channel
> composition.

screen mode: A + B - A*B


_____________
Kari Kivisalo


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From: Peter Popov
Subject: Re: Another WIP
Date: 13 Nov 2001 01:06:21
Message: <gud1vtgvnuv5601sa8re33qmjjlqhg3rb4@4ax.com>
On Sat, 13 Oct 2001 07:30:27 +0300, Kari Kivisalo
<ray### [at] engineercom> wrote:

>screen mode: A + B - A*B

I didn't know that. Do you have the mathematical description of the
other non-trivial ones such as Overlay or Soft/Hard Light? I don't see
them in the manual.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Kari Kivisalo
Subject: Re: Another WIP
Date: 13 Nov 2001 01:36:23
Message: <3BC7D2E2.298BB390@engineer.com>
Peter Popov wrote:
>
> >screen mode: A + B - A*B
> 
> Do you have the mathematical description of the
> other non-trivial ones such as Overlay or Soft/Hard Light?

Quick web search didn't turn up any equations for these
so I tried a few combinations to find out what screen mode
does. 

_____________
Kari Kivisalo


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