POV-Ray : Newsgroups : povray.binaries.images : Shadow Play Server Time
17 Aug 2024 12:13:32 EDT (-0400)
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From: Philippe Debar
Subject: Re: Shadow Play
Date: 21 Oct 2001 16:58:52
Message: <3bd3370c@news.povray.org>
"Batronyx" <bat### [at] alliancecablenet> wrote in message
news:3bd26053@news.povray.org...
> I was experimenting and came up with this. Anyone care to guess how it was
done?
> Since there are a number of ways it _could_ have been done I will say it
has
> nothing to do with light groups.

Holes in the plane and shadowless light ?



Philippe


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From: Batronyx
Subject: Re: Answer to Shadow Play
Date: 21 Oct 2001 17:29:27
Message: <3bd33e37@news.povray.org>
Actually Yadgar mostly got it earlier.

There is a no_shadow on the sphere, and the backwards
shadow is indeed a texture layered on the plane. It is an object pattern
texture(from the sphere in fact), blurred according to Ron Parker's post
earlier, "The final word on blurred reflections" which works just as well on
pigments.

news://news.povray.org/povray.binaries.images:54969

I thought this might be a good way for someone to fake soft shadows in Rune's
fast grass macro. It would take more work than I've put in here, but it offers
possibilities.

^"^


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