POV-Ray : Newsgroups : povray.binaries.images : A different approach to blurred reflection (PNG, 80kbu) Server Time
17 Aug 2024 18:23:55 EDT (-0400)
  A different approach to blurred reflection (PNG, 80kbu) (Message 41 to 42 of 42)  
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From: Warp
Subject: Re: The answer
Date: 20 Oct 2001 01:50:46
Message: <3bd110b5@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
: About what i said, just somehow the other way round... ;-) 

  Yes, but the image map is not applied to the sphere (if you apply the image
map to the sphere, it doesn't look nothing like a reflection anymore).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Warp
Subject: Re: The answer
Date: 20 Oct 2001 01:54:21
Message: <3bd1118d@news.povray.org>
Ron Parker <ron### [at] povrayorg> wrote:
: Couldn't you just use the first frame as a pigment for the sphere?

  Nope. If I did, then it wouldn't "reflect" its surroundings, but the
surroundings would be projected on the surface of the sphere, which is a
completely different thing (and looks like that).
  Also it would not work with any other object than the sphere. As I said,
the environment mapping technique works with other shapes as well.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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