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Ron Parker <ron### [at] povray org> wrote:
: Couldn't you just use the first frame as a pigment for the sphere?
Nope. If I did, then it wouldn't "reflect" its surroundings, but the
surroundings would be projected on the surface of the sphere, which is a
completely different thing (and looks like that).
Also it would not work with any other object than the sphere. As I said,
the environment mapping technique works with other shapes as well.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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