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From: Trevor Quayle
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 08:09:23
Message: <3bd017f3$1@news.povray.org>
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The reflected image seems brighter.
-tgq
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From: Ruy
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 08:32:21
Message: <3bd01d55@news.povray.org>
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"Warp" <war### [at] tag povray org> escreveu na mensagem
news:3bcfdd7a@news.povray.org...
> You can also watch for what is wrong in the reflection... Something that
> just cannot be corrected with this technique :)
The reflective sphere's shadow does not seem to be blurred in the
reflection. Is that it?
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From: Trevor Quayle
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 08:36:19
Message: <3bd01e43$1@news.povray.org>
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"Ruy" <ruy### [at] hipernet com br> wrote in message
news:3bd01d55@news.povray.org...
> "Warp" <war### [at] tag povray org> escreveu na mensagem
> news:3bcfdd7a@news.povray.org...
> > You can also watch for what is wrong in the reflection... Something
that
> > just cannot be corrected with this technique :)
>
> The reflective sphere's shadow does not seem to be blurred in the
> reflection. Is that it?
>
>
It shouldn't be, at least not very much compared to objects further from the
sphere.
-tgq
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From: Nekar Xenos
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 09:06:07
Message: <3bd0253f@news.povray.org>
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"Warp" <war### [at] tag povray org> wrote in message news:3bd00adb@news.povray.org...
> Nekar Xenos <j-p### [at] citywalk co za> wrote:
> : A reflective sphere inside a slightly larger transparent sphere filled with
> : scattering media?
>
> Nope, nothing like that.
Do you think it might work with scattering media?
- Nekar
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.282 / Virus Database: 150 - Release Date: 2001/09/25
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Warp wrote:
>
> Christoph Hormann <chr### [at] gmx de> wrote:
> : The reflection geometry looks a bit wrong,
>
> You are right.
>
> : i would say an image map
> : applied to the sphere...
>
> Nope. The sphere is truely reflective and has just a
> pigment { rgb <1,.8,.6> }
I would say :
each blurred object has an alter-ego slightly bigger, but
nearly transparent, with no_image and no_shadow,
maybe with an IOR, at the same place as the object.
Just like adding a glass surface to the blured object ?
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From: Warp
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 11:28:54
Message: <3bd046b6@news.povray.org>
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Nekar Xenos <j-p### [at] citywalk co za> wrote:
: Do you think it might work with scattering media?
I don't think so. You can only diminish the visibility of things with it,
not blur.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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From: Warp
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 11:29:53
Message: <3bd046f0@news.povray.org>
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: I would say :
: each blurred object has an alter-ego slightly bigger, but
: nearly transparent, with no_image and no_shadow,
: maybe with an IOR, at the same place as the object.
: Just like adding a glass surface to the blured object ?
Eh... No :)
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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From: Warp
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 11:30:21
Message: <3bd0470d@news.povray.org>
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Daniel Schwen <sch### [at] geocities com> wrote:
: Motion Blur?
In pov3.5? I don't think so.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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From: Warp
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 11:31:47
Message: <3bd04763@news.povray.org>
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Trevor Quayle <Tin### [at] hotmail com> wrote:
: The reflected image seems brighter.
That's not the problem with it. And it looks brighter because the sphere
has a non-black color (specifically rgb <1,.8,.6>).
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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From: Warp
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 11:33:15
Message: <3bd047bb@news.povray.org>
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Ruy <ruy### [at] hipernet com br> wrote:
: The reflective sphere's shadow does not seem to be blurred in the
: reflection.
That's how it should be. It's very close to the sphere and thus minimally
blurred.
Blurred reflection means that objects which are closer are blurred less
than objects that are farther away.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
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