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From: Warp
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 07:16:29
Message: <3bd00b8d@news.povray.org>
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Christoph Hormann <chr### [at] gmx de> wrote:
: The reflection geometry looks a bit wrong,
You are right.
: i would say an image map
: applied to the sphere...
Nope. The sphere is truely reflective and has just a
pigment { rgb <1,.8,.6> }
And besides, an image map applied to the sphere whouldn't look like that
(unless it was an extremely cleverly calculated image map, which I myself
don't know how to do).
However, you are getting closer...
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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From: Daniel Schwen
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 07:48:47
Message: <3bd0131f@news.povray.org>
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Motion Blur?
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From: Trevor Quayle
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 08:09:23
Message: <3bd017f3$1@news.povray.org>
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The reflected image seems brighter.
-tgq
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From: Ruy
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 08:32:21
Message: <3bd01d55@news.povray.org>
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"Warp" <war### [at] tag povray org> escreveu na mensagem
news:3bcfdd7a@news.povray.org...
> You can also watch for what is wrong in the reflection... Something that
> just cannot be corrected with this technique :)
The reflective sphere's shadow does not seem to be blurred in the
reflection. Is that it?
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From: Trevor Quayle
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 08:36:19
Message: <3bd01e43$1@news.povray.org>
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"Ruy" <ruy### [at] hipernet com br> wrote in message
news:3bd01d55@news.povray.org...
> "Warp" <war### [at] tag povray org> escreveu na mensagem
> news:3bcfdd7a@news.povray.org...
> > You can also watch for what is wrong in the reflection... Something
that
> > just cannot be corrected with this technique :)
>
> The reflective sphere's shadow does not seem to be blurred in the
> reflection. Is that it?
>
>
It shouldn't be, at least not very much compared to objects further from the
sphere.
-tgq
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From: Nekar Xenos
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 09:06:07
Message: <3bd0253f@news.povray.org>
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"Warp" <war### [at] tag povray org> wrote in message news:3bd00adb@news.povray.org...
> Nekar Xenos <j-p### [at] citywalk co za> wrote:
> : A reflective sphere inside a slightly larger transparent sphere filled with
> : scattering media?
>
> Nope, nothing like that.
Do you think it might work with scattering media?
- Nekar
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.282 / Virus Database: 150 - Release Date: 2001/09/25
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Warp wrote:
>
> Christoph Hormann <chr### [at] gmx de> wrote:
> : The reflection geometry looks a bit wrong,
>
> You are right.
>
> : i would say an image map
> : applied to the sphere...
>
> Nope. The sphere is truely reflective and has just a
> pigment { rgb <1,.8,.6> }
I would say :
each blurred object has an alter-ego slightly bigger, but
nearly transparent, with no_image and no_shadow,
maybe with an IOR, at the same place as the object.
Just like adding a glass surface to the blured object ?
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From: Warp
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 11:28:54
Message: <3bd046b6@news.povray.org>
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Nekar Xenos <j-p### [at] citywalk co za> wrote:
: Do you think it might work with scattering media?
I don't think so. You can only diminish the visibility of things with it,
not blur.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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From: Warp
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 11:29:53
Message: <3bd046f0@news.povray.org>
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: I would say :
: each blurred object has an alter-ego slightly bigger, but
: nearly transparent, with no_image and no_shadow,
: maybe with an IOR, at the same place as the object.
: Just like adding a glass surface to the blured object ?
Eh... No :)
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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From: Warp
Subject: Re: A different approach to blurred reflection (PNG, 80kbu)
Date: 19 Oct 2001 11:30:21
Message: <3bd0470d@news.povray.org>
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Daniel Schwen <sch### [at] geocities com> wrote:
: Motion Blur?
In pov3.5? I don't think so.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
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