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No, i couldn't come up with a better name. It's just a cube made of 20*20*20
little boxes of glass, with media and photons. i was trying, btw, to make
visible light coming out of the cube according to photons - that is, green,
and affected by the IOR, but it didn't really work. and yes, i used 'media'
in the photon statement.
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Attachments:
Download 'pyramid.JPG' (84 KB)
Preview of image 'pyramid.JPG'
![pyramid.JPG](/povray.binaries.images/attachment/%3C3bc95dc2%40news.povray.org%3E/pyramid.JPG?preview=1)
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And render time was how many weeks? :)
--
camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
finish{ambient 1}} #declare c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}} merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
//Mahalis
--
"nlewis" <noa### [at] writeme com> wrote in message
news:3bc95dc2@news.povray.org...
> No, i couldn't come up with a better name. It's just a cube made of
20*20*20
> little boxes of glass, with media and photons. i was trying, btw, to make
> visible light coming out of the cube according to photons - that is,
green,
> and affected by the IOR, but it didn't really work. and yes, i used
'media'
> in the photon statement.
>
>
>
Post a reply to this message
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It took about 8 hours i think, on my PII 350 with 128mb RAM.
"Mahalis" <don### [at] fakey com> wrote in message
news:3bc979c9$1@news.povray.org...
> And render time was how many weeks? :)
>
> --
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
> T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
> rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
> finish{ambient 1}} #declare c=difference{torus{0.5,0.1
> rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}} merge{object{c
> translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> //Mahalis
> --
>
>
> "nlewis" <noa### [at] writeme com> wrote in message
> news:3bc95dc2@news.povray.org...
> > No, i couldn't come up with a better name. It's just a cube made of
> 20*20*20
> > little boxes of glass, with media and photons. i was trying, btw, to
make
> > visible light coming out of the cube according to photons - that is,
> green,
> > and affected by the IOR, but it didn't really work. and yes, i used
> 'media'
> > in the photon statement.
> >
> >
> >
>
>
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"nlewis" <noa### [at] writeme com> wrote in message
news:3bc95dc2@news.povray.org...
> No, i couldn't come up with a better name.
Adding "of Death" always works. Also "from Space", or "of the Future" with a
little echo and reverb.
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Reading about the glass, media, and photons made me think you named the
picture, "Cube of Death" because of the render time!
--
Skip
Bill DeWitt <bde### [at] cfl rr com> wrote in message
news:3bc99327@news.povray.org...
>
> "nlewis" <noa### [at] writeme com> wrote in message
> news:3bc95dc2@news.povray.org...
> > No, i couldn't come up with a better name.
>
> Adding "of Death" always works. Also "from Space", or "of the Future" with
a
> little echo and reverb.
>
>
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Bill DeWitt wrote:
>
> "nlewis" <noa### [at] writeme com> wrote in message
> news:3bc95dc2@news.povray.org...
> > No, i couldn't come up with a better name.
>
> Adding "of Death" always works. Also "from Space", or "of the Future" with a
> little echo and reverb.
"from Hell" goes with most things, too. :-)
/Ib
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> > > No, i couldn't come up with a better name.
> >
> > Adding "of Death" always works. Also "from Space", or "of the Future" with a
> > little echo and reverb.
>
> "from Hell" goes with most things, too. :-)
Usually as in 'Render time from...'
Bye for now,
Jamie.
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