POV-Ray : Newsgroups : povray.binaries.images : cube of death : Re: cube of death Server Time
17 Aug 2024 10:14:27 EDT (-0400)
  Re: cube of death  
From: nlewis
Date: 14 Oct 2001 09:26:00
Message: <3bc99268@news.povray.org>
It took about 8 hours i think, on my PII 350 with 128mb RAM.

"Mahalis" <don### [at] fakeycom> wrote in message
news:3bc979c9$1@news.povray.org...
> And render time was how many weeks? :)
>
> --
>  camera{location<0,0.25,-2> look_at 0.5*y} #declare
> T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
> rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
> finish{ambient 1}} #declare c=difference{torus{0.5,0.1
> rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}  merge{object{c
> translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> //Mahalis
> --
>
>
> "nlewis" <noa### [at] writemecom> wrote in message
> news:3bc95dc2@news.povray.org...
> > No, i couldn't come up with a better name. It's just a cube made of
> 20*20*20
> > little boxes of glass, with media and photons. i was trying, btw, to
make
> > visible light coming out of the cube according to photons - that is,
> green,
> > and affected by the IOR, but it didn't really work. and yes, i used
> 'media'
> > in the photon statement.
> >
> >
> >
>
>


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