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27 Sep 2024 20:17:25 EDT (-0400)
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From: JRG
Subject: Re: Flood of Blood
Date: 11 Oct 2001 17:09:31
Message: <3bc60a8b@news.povray.org>
"Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
news:3BC60904.39272E10@iro.umontreal.ca...
>
>
> JRG wrote:
>
> > Computational monsters? It's not the case.
> > I'm not a programmer neither a physicist, so I have no idea how
particles
> > systems are usually done... ;)
>
> Neither am I. But, I don't know... I would have particle glue together
under
> a certain treshold of energy difference, repulse each other when
compressed...
> Glue to objects, etc.
>
> That type of physical constraints.

That would be easy to implement but really slow in animation... (a loop
which checks the distances between every particle would do the trick).
This is *simulated* with little random amounts here.


--
Jonathan


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From: JRG
Subject: Re: Flood of Blood
Date: 11 Oct 2001 18:32:33
Message: <3bc61e01@news.povray.org>
"Mahalis" <don### [at] fakeycom> ha scritto nel messaggio
news:3bc4cf1a@news.povray.org...
> Eeeew... Cool though. Source? :-)

When the work is finished I'll post the code. Now it really needs to be
cleaned up.

--
Jonathan.


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From: David Fontaine
Subject: Re: Flood of Blood
Date: 11 Oct 2001 22:00:25
Message: <3BC64F91.36149A67@faricy.net>
Just wash the ax off when you're done.  Oh, and you forgot to lock the
door, so look out for Lizaveta.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Dearmad
Subject: Re: Flood of Blood
Date: 14 Oct 2001 02:04:01
Message: <3BC92B81.E78AE64@qwest.net>
wow. very iconic image to me- and good title- who's to
say it *isn't* blood?

-- 
http://www.users.qwest.net/~dearmad
Why bother?  I'm not interesting.
But... maybe "Ballet pour ma fille" will be.


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