"Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
news:3BC60904.39272E10@iro.umontreal.ca...
>>> JRG wrote:>> > Computational monsters? It's not the case.> > I'm not a programmer neither a physicist, so I have no idea how
particles
> > systems are usually done... ;)>> Neither am I. But, I don't know... I would have particle glue together
under
> a certain treshold of energy difference, repulse each other when
compressed...
> Glue to objects, etc.>> That type of physical constraints.
That would be easy to implement but really slow in animation... (a loop
which checks the distances between every particle would do the trick).
This is *simulated* with little random amounts here.
--
Jonathan
"Mahalis" <don### [at] fakeycom> ha scritto nel messaggio
news:3bc4cf1a@news.povray.org...
> Eeeew... Cool though. Source? :-)
When the work is finished I'll post the code. Now it really needs to be
cleaned up.
--
Jonathan.
Just wash the ax off when you're done. Oh, and you forgot to lock the
door, so look out for Lizaveta.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
wow. very iconic image to me- and good title- who's to
say it *isn't* blood?
--
http://www.users.qwest.net/~dearmad
Why bother? I'm not interesting.
But... maybe "Ballet pour ma fille" will be.