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> Nevertheless it would be great if it we could see the source...
posted in pbsf
> BTW I think that that image does not really show what Brazil can do.
oh i know, however you have to start somewhere, and that seemed like an easy
target :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
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I went there as well (Mael sent me the link) and I dont get why is it called
Brazil !?
I would guess it's some coffee reason, like it is with Java.
Will
"Ruy" <ruy### [at] hipernet com br> escreveu na mensagem
news:3bc36c43@news.povray.org...
> "JRG" <jrg### [at] hotmail com> escreveu na mensagem
> news:3bc363ec@news.povray.org...
> > BTW I think that that image does not really show what Brazil can do.
>
> Me too! Being Brazilian I more than quickly checked their site
> (http://www.splutterfish.com), and saw some very good images and
animations
> done with Brazil (I still don't get the name of the software, though...).
> True, nothing that couldn't be achieved with POV, IMHO, but nevertheless
> some great scenes. Plus, I guess it would take a lot more work than
placing
> spheres and light sources to get something like the following picture.
>
> Ruy
>
>
>
>
>
>
>
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Wilson Reis wrote:
> I would guess it's some coffee reason, like it is with Java.
Could be a hat-tip to the movie...
--
Tim Cook
http://empyrean.scifi-fantasy.com
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> True, nothing that couldn't be achieved with POV, IMHO, but nevertheless
> some great scenes. Plus, I guess it would take a lot more work than
placing
> spheres and light sources to get something like the following picture.
But if I think how many polygons were used here...
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"Timothy R. Cook" <tim### [at] scifi-fantasy com> escreveu na mensagem
> Could be a hat-tip to the movie...
Good call, I love that movie. (They would have to add some pretty weird
cameras, materials and models to the standard libraries if that was the
case, though...)
Anyway, I just asked the owners of the site what is the reason. I'll post
the answer, should I get one.
Ruy
PS: fala, mano Wilson, bom saber que o POV tem outros adeptos brazucas.
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"Rick [Kitty5]" <ric### [at] kitty5 com> ha scritto nel messaggio
news:3bc37d30@news.povray.org...
> > Nevertheless it would be great if it we could see the source...
>
> posted in pbsf
Thank you very much.
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I couldn't resist.
Took me a little under four hours to create this, and it took 1 hour, 38
minutes, and 56 seconds to render. (Would have been faster, but I sorta
forgot to set render priority to "high"... heh =)
This uses isosurfaces, radiosity, and focal blur (obviously). I'm still not
entirely happy with the shape of the cells, and I couldn't get them to
"glow" like the Brazil image does.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
Post a reply to this message
Attachments:
Download 'bloodcells.jpg' (67 KB)
Preview of image 'bloodcells.jpg'

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> But if I think how many polygons were used here...
not as many as you might think - geometry is vital, but you would be
surprised how a good texture and a little focal blur can save you hours of
modelling - the old rule of thumb - if no one is going to notice, cheat.
besides, for this particular image I am thinking an iso surface and blobs :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
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http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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> I couldn't resist.
very sweet!
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
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Hooo-ee! Very, very nice. Cha! Take that, Brazil (no offense to Brazilians;
you know what I'm talking about).
"Slime" <noo### [at] hotmail com> wrote in message
news:3bc4ae1d$1@news.povray.org...
> I couldn't resist.
>
> Took me a little under four hours to create this, and it took 1 hour, 38
> minutes, and 56 seconds to render. (Would have been faster, but I sorta
> forgot to set render priority to "high"... heh =)
>
> This uses isosurfaces, radiosity, and focal blur (obviously). I'm still
not
> entirely happy with the shape of the cells, and I couldn't get them to
> "glow" like the Brazil image does.
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]
>
>
>
Post a reply to this message
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