POV-Ray : Newsgroups : povray.binaries.images : Outdoing Brazil.... Server Time
17 Aug 2024 16:13:02 EDT (-0400)
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From: Rick [Kitty5]
Subject: Re: Outdoing Brazil....
Date: 9 Oct 2001 18:41:52
Message: <3bc37d30@news.povray.org>
> Nevertheless it would be great if it we could see the source...

posted in pbsf

> BTW I think that that image does not really show what Brazil can do.

oh i know, however you have to start somewhere, and that seemed like an easy
target :)


--
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
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From: Wilson Reis
Subject: Re: Outdoing Brazil....
Date: 9 Oct 2001 18:57:26
Message: <3bc380d6@news.povray.org>
I went there as well (Mael sent me the link) and I dont get why is it called
Brazil !?

I would guess it's some coffee reason, like it is with Java.

Will



"Ruy" <ruy### [at] hipernetcombr> escreveu na mensagem
news:3bc36c43@news.povray.org...
> "JRG" <jrg### [at] hotmailcom> escreveu na mensagem
> news:3bc363ec@news.povray.org...
> > BTW I think that that image does not really show what Brazil can do.
>
> Me too! Being Brazilian I more than quickly checked their site
> (http://www.splutterfish.com), and saw some very good images and
animations
> done with Brazil (I still don't get the name of the software, though...).
> True, nothing that couldn't be achieved with POV, IMHO, but nevertheless
> some great scenes. Plus, I guess it would take a lot more work than
placing
> spheres and light sources to get something like the following picture.
>
> Ruy
>
>
>
>
>
>
>


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From: Timothy R  Cook
Subject: Re: Outdoing Brazil....
Date: 9 Oct 2001 19:43:33
Message: <3BC38B9A.FB53D987@scifi-fantasy.com>
Wilson Reis wrote:
> I would guess it's some coffee reason, like it is with Java.

Could be a hat-tip to the movie...
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: ARTis
Subject: Re: Outdoing Brazil....
Date: 10 Oct 2001 07:32:45
Message: <3bc431dd$1@news.povray.org>
> True, nothing that couldn't be achieved with POV, IMHO, but nevertheless
> some great scenes. Plus, I guess it would take a lot more work than
placing
> spheres and light sources to get something like the following picture.

But if I think how many polygons were used here...


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From: Ruy
Subject: Re: Outdoing Brazil....
Date: 10 Oct 2001 08:03:08
Message: <3bc438fc$1@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> escreveu na mensagem
> Could be a hat-tip to the movie...

Good call, I love that movie. (They would have to add some pretty weird
cameras, materials and models to the standard libraries if that was the
case, though...)

Anyway, I just asked the owners of the site what is the reason. I'll post
the answer, should I get one.

Ruy

PS: fala, mano Wilson, bom saber que o POV tem outros adeptos brazucas.



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From: JRG
Subject: Re: Outdoing Brazil....
Date: 10 Oct 2001 14:33:42
Message: <3bc49486$1@news.povray.org>
"Rick [Kitty5]" <ric### [at] kitty5com> ha scritto nel messaggio
news:3bc37d30@news.povray.org...
> > Nevertheless it would be great if it we could see the source...
>
> posted in pbsf

Thank you very much.


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From: Slime
Subject: Re: Outdoing Brazil....
Date: 10 Oct 2001 16:22:53
Message: <3bc4ae1d$1@news.povray.org>
I couldn't resist.

Took me a little under four hours to create this, and it took 1 hour, 38
minutes, and 56 seconds to render. (Would have been faster, but I sorta
forgot to set render priority to "high"... heh =)

This uses isosurfaces, radiosity, and focal blur (obviously). I'm still not
entirely happy with the shape of the cells, and I couldn't get them to
"glow" like the Brazil image does.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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Attachments:
Download 'bloodcells.jpg' (67 KB)

Preview of image 'bloodcells.jpg'
bloodcells.jpg


 

From: Rick [Kitty5]
Subject: Re: Outdoing Brazil....
Date: 10 Oct 2001 18:17:02
Message: <3bc4c8de@news.povray.org>
> But if I think how many polygons were used here...

not as many as you might think - geometry is vital, but you would be
surprised how a good texture and a little focal blur can save you hours of
modelling - the old rule of thumb - if no one is going to notice, cheat.

besides, for this particular image I am thinking an iso surface and blobs :)


--
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

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From: Rick [Kitty5]
Subject: Re: Outdoing Brazil....
Date: 10 Oct 2001 18:38:43
Message: <3bc4cdf3@news.povray.org>
> I couldn't resist.

very sweet!


--
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Mahalis
Subject: Re: Outdoing Brazil....
Date: 10 Oct 2001 18:43:37
Message: <3bc4cf19$1@news.povray.org>
Hooo-ee! Very, very nice. Cha! Take that, Brazil (no offense to Brazilians;
you know what I'm talking about).

"Slime" <noo### [at] hotmailcom> wrote in message
news:3bc4ae1d$1@news.povray.org...
> I couldn't resist.
>
> Took me a little under four hours to create this, and it took 1 hour, 38
> minutes, and 56 seconds to render. (Would have been faster, but I sorta
> forgot to set render priority to "high"... heh =)
>
> This uses isosurfaces, radiosity, and focal blur (obviously). I'm still
not
> entirely happy with the shape of the cells, and I couldn't get them to
> "glow" like the Brazil image does.
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]
>
>
>


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