POV-Ray : Newsgroups : povray.binaries.images : WIP Room [30kb] Server Time
17 Aug 2024 14:17:09 EDT (-0400)
  WIP Room [30kb] (Message 1 to 6 of 6)  
From: Tom Melly
Subject: WIP Room [30kb]
Date: 5 Oct 2001 05:17:47
Message: <3bbd7abb@news.povray.org>
Here's the scene so far that I was/am having radiosity problems with...



--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM


Post a reply to this message


Attachments:
Download 'wf6.jpg' (30 KB)

Preview of image 'wf6.jpg'
wf6.jpg


 

From: JRG
Subject: Re: WIP Room [30kb]
Date: 5 Oct 2001 16:24:57
Message: <3bbe1719@news.povray.org>
What problems?
It really looks promising, I like it.
The only thing I would change is the wood texture, looks kinda fake.

--
Jonathan

"Tom Melly" <tom### [at] tomandlucouk> ha scritto nel messaggio
news:3bbd7abb@news.povray.org...
> Here's the scene so far that I was/am having radiosity problems with...
>
>
>
> --
> #macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
> B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
> 2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
> }light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
> 146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
>
>
>


Post a reply to this message

From: Tom Melly
Subject: Re: WIP Room [30kb]
Date: 6 Oct 2001 18:13:06
Message: <3bbf81f2@news.povray.org>
JRG wrote in message <3bbe1719@news.povray.org>...
>What problems?
>It really looks promising, I like it.
>The only thing I would change is the wood texture, looks kinda fake.

Well, it seems faintly disconcerting to have poor settings to achieve
better, less artifact-ridden, results.

<hint>
Most of the texture are temporary - to be honest I was waiting for chris's
iso-woods for 3.5....
</hint>


Post a reply to this message

From: JRG
Subject: Re: WIP Room [30kb]
Date: 7 Oct 2001 05:35:52
Message: <3bc021f8@news.povray.org>
You wrote:
> Well, it seems faintly disconcerting to have poor settings to achieve
> better, less artifact-ridden, results.

I heard about this problem... maybe a bug, or bad implementation?

> <hint>
> Most of the texture are temporary - to be honest I was waiting for chris's
> iso-woods for 3.5....
> </hint>

Why are you waiting?
Shouldn't be too  hard to make something like this:

#declare MY_PIG = pigment { wood blah blah blah}
#declare PIG_FUNC = function { pigment { MY_PIG color_map {[0 rgb 0][1 rgb
1]}}
#declare FUNC = function { f_rounded_box (blah blah blah)}
#declare ROUGH = 0.05;

isosurface {
function { FUNC(x,y,z) + PIG_FUNC(x,y,z).red*ROUGH}
blah blah blah
texture {
pigment {MY_PIG color_map {[ wooden colormap]}}
}


Iso-woods are certainly a big help, but you can't know whether they'll be
available before the end of the round or not, and I guess Christoph won't
make them available before the final release is out.

--
Jonathan


Post a reply to this message

From: Christoph Hormann
Subject: Re: WIP Room [30kb]
Date: 7 Oct 2001 06:27:48
Message: <3BC02F06.63785101@gmx.de>
Tom Melly wrote:
> 
> <hint>
> Most of the texture are temporary - to be honest I was waiting for chris's
> iso-woods for 3.5....
> </hint>

Well, i have already made a preliminary version for 3.5 during pre-beta,
but i'm planning some larger changes using the new possibilities in Povray
3.5 so there won't be a real version before.

If you want this version (just changes for new isosurface syntax) please
tell.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Tom Melly
Subject: Re: WIP Room [30kb]
Date: 8 Oct 2001 04:38:47
Message: <3bc16617$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3BC02F06.63785101@gmx.de...
>
> If you want this version (just changes for new isosurface syntax) please
> tell.
>

Ooo, yes please....


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.