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Here's the scene so far that I was/am having radiosity problems with...
--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
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Preview of image 'wf6.jpg'
![wf6.jpg](/povray.binaries.images/attachment/%3C3bbd7abb%40news.povray.org%3E/wf6.jpg?preview=1)
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What problems?
It really looks promising, I like it.
The only thing I would change is the wood texture, looks kinda fake.
--
Jonathan
"Tom Melly" <tom### [at] tomandlu co uk> ha scritto nel messaggio
news:3bbd7abb@news.povray.org...
> Here's the scene so far that I was/am having radiosity problems with...
>
>
>
> --
> #macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
> B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
> 2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
> }light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
> 146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
>
>
>
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JRG wrote in message <3bbe1719@news.povray.org>...
>What problems?
>It really looks promising, I like it.
>The only thing I would change is the wood texture, looks kinda fake.
Well, it seems faintly disconcerting to have poor settings to achieve
better, less artifact-ridden, results.
<hint>
Most of the texture are temporary - to be honest I was waiting for chris's
iso-woods for 3.5....
</hint>
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You wrote:
> Well, it seems faintly disconcerting to have poor settings to achieve
> better, less artifact-ridden, results.
I heard about this problem... maybe a bug, or bad implementation?
> <hint>
> Most of the texture are temporary - to be honest I was waiting for chris's
> iso-woods for 3.5....
> </hint>
Why are you waiting?
Shouldn't be too hard to make something like this:
#declare MY_PIG = pigment { wood blah blah blah}
#declare PIG_FUNC = function { pigment { MY_PIG color_map {[0 rgb 0][1 rgb
1]}}
#declare FUNC = function { f_rounded_box (blah blah blah)}
#declare ROUGH = 0.05;
isosurface {
function { FUNC(x,y,z) + PIG_FUNC(x,y,z).red*ROUGH}
blah blah blah
texture {
pigment {MY_PIG color_map {[ wooden colormap]}}
}
Iso-woods are certainly a big help, but you can't know whether they'll be
available before the end of the round or not, and I guess Christoph won't
make them available before the final release is out.
--
Jonathan
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Tom Melly wrote:
>
> <hint>
> Most of the texture are temporary - to be honest I was waiting for chris's
> iso-woods for 3.5....
> </hint>
Well, i have already made a preliminary version for 3.5 during pre-beta,
but i'm planning some larger changes using the new possibilities in Povray
3.5 so there won't be a real version before.
If you want this version (just changes for new isosurface syntax) please
tell.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3BC02F06.63785101@gmx.de...
>
> If you want this version (just changes for new isosurface syntax) please
> tell.
>
Ooo, yes please....
Post a reply to this message
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