POV-Ray : Newsgroups : povray.binaries.images : Car WIP 4 Server Time
17 Aug 2024 18:23:45 EDT (-0400)
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From: Massimiliano Cirri
Subject: Re: Car WIP 4
Date: 3 Oct 2001 13:29:50
Message: <3bbb4b0e$1@news.povray.org>
Hi, I'm an old Pov-Ray user, once I was used to read regularly this
newsgroup but now I'm somehow a newbe.
So, what does 'WIP' mean? I wasn't able to find it.

Thank you, Massimiliano.


"Nekar Xenos" <j-p### [at] citywalkcoza> ha scritto nel messaggio
news:3bb83535@news.povray.org...
> Fixed the mirror. The mystery CSG that kept me busy for hours on end,
trying to
> find where it came from was actually just the inner part of the wheel well
> reflecting the tyre and outside! Fixed it by changing the colour to a matt
> black. The blue texture is getting better, but it's still not exactly what
I
> want. Still got to do the panels and doors I've been promising. I think
I'll use
> negative blobs, so that the edges won't be too sharp. And then there's the
> interior...
>
> Does anyone have any suggestions on how to do the number-plate?
>
> I find myself only seeing certain mistakes when I do the large final
renders. I
> wish there was a way to do real-time modelling renders. I've tried +q1
with
> simple textures but it's still very slow. Any ideas?
>
> --
> - Nekar
>
>
>


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From: JRG
Subject: Re: Car WIP 4
Date: 3 Oct 2001 14:09:16
Message: <3bbb544c@news.povray.org>
Work In Progress. It's nice to see a fellow from my country, city,
University in this newsgroup!

Cheers,
--
Jonathan.



"Massimiliano Cirri" <m.c### [at] ingunifiit> ha scritto nel messaggio
news:3bbb4b0e$1@news.povray.org...
> Hi, I'm an old Pov-Ray user, once I was used to read regularly this
> newsgroup but now I'm somehow a newbe.
> So, what does 'WIP' mean? I wasn't able to find it.
>
> Thank you, Massimiliano.
>
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> ha scritto nel messaggio
> news:3bb83535@news.povray.org...
> > Fixed the mirror. The mystery CSG that kept me busy for hours on end,
> trying to
> > find where it came from was actually just the inner part of the wheel
well
> > reflecting the tyre and outside! Fixed it by changing the colour to a
matt
> > black. The blue texture is getting better, but it's still not exactly
what
> I
> > want. Still got to do the panels and doors I've been promising. I think
> I'll use
> > negative blobs, so that the edges won't be too sharp. And then there's
the
> > interior...
> >
> > Does anyone have any suggestions on how to do the number-plate?
> >
> > I find myself only seeing certain mistakes when I do the large final
> renders. I
> > wish there was a way to do real-time modelling renders. I've tried +q1
> with
> > simple textures but it's still very slow. Any ideas?
> >
> > --
> > - Nekar
> >
> >
> >
>
>


Post a reply to this message

From: JRG
Subject: Re: Car WIP 4
Date: 3 Oct 2001 14:25:40
Message: <3bbb5824$1@news.povray.org>
Blurring the h-f image in your favourite image-processing package should
help you here. The quality much depends on its resolution. And don't forget
*smooth on* in the h-f block!

--
Jonathan.

"Nekar Xenos" <j-p### [at] citywalkcoza> ha scritto nel messaggio
news:3bbaa6be@news.povray.org...
>
> "JRG" <jrg### [at] hotmailcom> wrote in message
news:3bba348f@news.povray.org...
> > To me, a heightfield is the best choise here. Have you ever seen what
some
> > people (Jaime Vives Piqueres) can do with heightfields? They're fast,
> > efficient and, why not, quite precise. I'm quite sure one could make a
whole
> > scene just with heightfields!
> >
> Well, it maybe fine for the number-plates. In the past I've tried doing
shiny
> round objects with heightfields, but it had a course matt finish, even
with
> hi-res bitmaps and the best settings to my knowledge. Maybe you can tell
me how
> to do smooth round objects with heightfields? I remember the first thing I
> thought of when I heard of height-fields was doing a face.
>
> - Nekar
>
>
>
>


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From: Nekar Xenos
Subject: Re: Car WIP 4
Date: 4 Oct 2001 02:07:42
Message: <3bbbfcae@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message news:3bbb5824$1@news.povray.org...
> Blurring the h-f image in your favourite image-processing package should
> help you here. The quality much depends on its resolution. And don't forget
> *smooth on* in the h-f block!
>
That's just it. I a very high res image and I used smooth on. It just doesn't
seem to work correctly with reflections. Maybe I should try the guitar again in
3.5...

I think I'll just use CSG for the number-plates. I want to be able to specify
different number-plates for different cars without having to make a new image in
another application each time. We have flat number-plates here in South Africa
now, so it'll be SA number-plates...

- Nekar


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From: Massimiliano Cirri
Subject: Re: Car WIP 4
Date: 4 Oct 2001 03:42:25
Message: <3bbc12e1$1@news.povray.org>
Thank you very much, sometime we should meet and discuss about PovRay.

bye.

"JRG" <jrg### [at] hotmailcom> ha scritto nel messaggio
news:3bbb544c@news.povray.org...
> Work In Progress. It's nice to see a fellow from my country, city,
> University in this newsgroup!
>
> Cheers,
> --
> Jonathan.
>
>
>
> "Massimiliano Cirri" <m.c### [at] ingunifiit> ha scritto nel messaggio
> news:3bbb4b0e$1@news.povray.org...
> > Hi, I'm an old Pov-Ray user, once I was used to read regularly this
> > newsgroup but now I'm somehow a newbe.
> > So, what does 'WIP' mean? I wasn't able to find it.
> >
> > Thank you, Massimiliano.
> >
> >
> > "Nekar Xenos" <j-p### [at] citywalkcoza> ha scritto nel messaggio
> > news:3bb83535@news.povray.org...
> > > Fixed the mirror. The mystery CSG that kept me busy for hours on end,
> > trying to
> > > find where it came from was actually just the inner part of the wheel
> well
> > > reflecting the tyre and outside! Fixed it by changing the colour to a
> matt
> > > black. The blue texture is getting better, but it's still not exactly
> what
> > I
> > > want. Still got to do the panels and doors I've been promising. I
think
> > I'll use
> > > negative blobs, so that the edges won't be too sharp. And then there's
> the
> > > interior...
> > >
> > > Does anyone have any suggestions on how to do the number-plate?
> > >
> > > I find myself only seeing certain mistakes when I do the large final
> > renders. I
> > > wish there was a way to do real-time modelling renders. I've tried +q1
> > with
> > > simple textures but it's still very slow. Any ideas?
> > >
> > > --
> > > - Nekar
> > >
> > >
> > >
> >
> >
>
>


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