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Blurring the h-f image in your favourite image-processing package should
help you here. The quality much depends on its resolution. And don't forget
*smooth on* in the h-f block!
--
Jonathan.
"Nekar Xenos" <j-p### [at] citywalkcoza> ha scritto nel messaggio
news:3bbaa6be@news.povray.org...
>
> "JRG" <jrg### [at] hotmailcom> wrote in message
news:3bba348f@news.povray.org...
> > To me, a heightfield is the best choise here. Have you ever seen what
some
> > people (Jaime Vives Piqueres) can do with heightfields? They're fast,
> > efficient and, why not, quite precise. I'm quite sure one could make a
whole
> > scene just with heightfields!
> >
> Well, it maybe fine for the number-plates. In the past I've tried doing
shiny
> round objects with heightfields, but it had a course matt finish, even
with
> hi-res bitmaps and the best settings to my knowledge. Maybe you can tell
me how
> to do smooth round objects with heightfields? I remember the first thing I
> thought of when I heard of height-fields was doing a face.
>
> - Nekar
>
>
>
>
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