POV-Ray : Newsgroups : povray.binaries.images : water and photons Server Time
17 Aug 2024 18:25:00 EDT (-0400)
  water and photons (Message 1 to 7 of 7)  
From: Jaime Vives Piqueres
Subject: water and photons
Date: 14 Sep 2001 11:57:03
Message: <3BA228C9.4DD4BE42@ignorancia.org>
This is my first serious test with water and photons. I tried a very
clear pool water, using some RL photos as reference.


P.S.: source on p.b.s-f.

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


Post a reply to this message


Attachments:
Download 'wpool.jpg' (71 KB)

Preview of image 'wpool.jpg'
wpool.jpg


 

From: Harold Baize
Subject: Re: water and photons
Date: 14 Sep 2001 13:00:20
Message: <3ba237a4@news.povray.org>
Thank you Jaime!

Harold
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3BA228C9.4DD4BE42@ignorancia.org...
> This is my first serious test with water and photons. I tried a very
> clear pool water, using some RL photos as reference.
>
>
> P.S.: source on p.b.s-f.
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org/


----------------------------------------------------------------------------
----


Post a reply to this message

From: Steve
Subject: Re: water and photons
Date: 15 Sep 2001 09:12:37
Message: <slrn9q6599.ai0.steve@zero-pps.localdomain>
On Fri, 14 Sep 2001 17:56:57 +0200, Jaime Vives Piqueres wrote:

>This is my first serious test with water and photons. I tried a very
>clear pool water, using some RL photos as reference.

I've got no idea how deep the water is. 

Earlier in the year Chris Huff did some exelent examples of water
in buckets, using photons.  The photons seem to wash out a bit
in your scene.  

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  9:42am  up 4 days, 11:56,  1 user,  load average: 1.03, 1.03, 1.00


Post a reply to this message

From: Ian Burgmyer
Subject: Re: water and photons
Date: 16 Sep 2001 13:56:36
Message: <3ba4e7d4$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3BA228C9.4DD4BE42@ignorancia.org...
> This is my first serious test with water and photons. I tried a very
> clear pool water, using some RL photos as reference.

Whoa...that looks pretty nice!  However, I'll have to agree with Steve; I
really can't tell how deep the pool is :-)

Also, the beach ball looks to be levitating, but that's not really important
:-)

-Ian


Post a reply to this message

From: Harold Baize
Subject: Re: water and photons
Date: 17 Sep 2001 14:21:11
Message: <3ba63f17$1@news.povray.org>
I don't think you ought to be able to see how deep the
water is, unless you did a stereoscopic render. I know
that I will sometimes render a scene over and over
because I mistakenly expect something that ought not
be there. My expectations are sometimes not as realistic as
POV-Ray ;-(

Harold

"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Fri, 14 Sep 2001 17:56:57 +0200, Jaime Vives Piqueres wrote:
>
> >This is my first serious test with water and photons. I tried a very
> >clear pool water, using some RL photos as reference.
>
> I've got no idea how deep the water is.
>
> Earlier in the year Chris Huff did some exelent examples of water
> in buckets, using photons.  The photons seem to wash out a bit
> in your scene.
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   9:42am  up 4 days, 11:56,  1 user,  load average: 1.03, 1.03, 1.00


Post a reply to this message

From: Slime
Subject: Re: water and photons
Date: 17 Sep 2001 21:05:04
Message: <3ba69dc0$1@news.povray.org>
Interestingly, even with a stereoscopic render, you still wouldn't be able
to tell very well because the refraction would trick you, just like it does
in real life - it'd look shallower than it would without refraction.

Neat =)

- Slime
[ http://www.teja.nu/slime/ ]
[ http://www.teja.nu/slime/images ]


"Harold Baize" <bai### [at] itsaucsfedu> wrote in message
news:3ba63f17$1@news.povray.org...
>
> I don't think you ought to be able to see how deep the
> water is, unless you did a stereoscopic render. I know
> that I will sometimes render a scene over and over
> because I mistakenly expect something that ought not
> be there. My expectations are sometimes not as realistic as
> POV-Ray ;-(
>
> Harold
>
> "Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
> news:slr### [at] zero-ppslocaldomain...
> > On Fri, 14 Sep 2001 17:56:57 +0200, Jaime Vives Piqueres wrote:
> >
> > >This is my first serious test with water and photons. I tried a very
> > >clear pool water, using some RL photos as reference.
> >
> > I've got no idea how deep the water is.
> >
> > Earlier in the year Chris Huff did some exelent examples of water
> > in buckets, using photons.  The photons seem to wash out a bit
> > in your scene.
> >
> > --
> > Cheers
> > Steve              email mailto:ste### [at] zeroppsuklinuxnet
> >
> > %HAV-A-NICEDAY Error not enough coffee  0 pps.
> >
> > web http://www.zeropps.uklinux.net/
> >
> > or  http://start.at/zero-pps
> >
> >   9:42am  up 4 days, 11:56,  1 user,  load average: 1.03, 1.03, 1.00
>
>


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: water and photons
Date: 18 Sep 2001 02:59:20
Message: <3BA6F0C9.F283A1F6@ignorancia.org>

> 
> On Fri, 14 Sep 2001 17:56:57 +0200, Jaime Vives Piqueres wrote:
> 
> >This is my first serious test with water and photons. I tried a very
> >clear pool water, using some RL photos as reference.
> 
> I've got no idea how deep the water is.
> 
> Earlier in the year Chris Huff did some exelent examples of water
> in buckets, using photons.  The photons seem to wash out a bit
> in your scene.

  Yes, it's difficult to tell the depth, but as Harold, I think this
happens also on reality. Perhaps it is a bit exaggerated due to the fact
that photons *are* whasing out the pool floor.  I thinks this is due to
the excess of light and also because I must use a slighty higher count.

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.