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From: Jamie Davison
Subject: Re: Smooth Triangle. (107kbs) - round_triangle.jpg [1/1]
Date: 14 Sep 2001 16:41:00
Message: <MPG.160c7c5afaaff88e989a09@news.povray.org>
> > That was going to be my next suggestion, but I had to log off as someone
> > else wanted to use the phone line, and by the time the line was
> > available, I was asleep...
> 
>      Well yeah, I'd already thought of cylinders and 3 spheres, but I can't
> move cylinders! Eek!  I find them really hard to move.... I don't know what
> it is, am I missing something? Can anyone give me a way of moving these
> easily??
> 
>      What do you do?

I use Moray :)

I've attached a quick example of a CSG rounded triangle I put together in 
about five minutes in Moray.  It consists of three Torii, three 
Cylinders, six Cubes, and six CSG's - three differences, and three 
unions.

Bye for now,
     Jamie.


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Attachments:
Download 'round_triangle.jpg' (39 KB)

Preview of image 'round_triangle.jpg'
round_triangle.jpg


 

From: 25ct
Subject: Re: Smooth Triangle. (107kbs) - round_triangle.jpg [1/1]
Date: 14 Sep 2001 17:55:02
Message: <3ba27cb6@news.povray.org>
"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.160c7c5afaaff88e989a09@news.povray.org...
> > > That was going to be my next suggestion, but I had to log off as
someone
> > > else wanted to use the phone line, and by the time the line was
> > > available, I was asleep...
> >
> >      Well yeah, I'd already thought of cylinders and 3 spheres, but I
can't
> > move cylinders! Eek!  I find them really hard to move.... I don't know
what
> > it is, am I missing something? Can anyone give me a way of moving these
> > easily??
> >
> >      What do you do?
>
> I use Moray :)
>
> I've attached a quick example of a CSG rounded triangle I put together in
> about five minutes in Moray.  It consists of three Torii, three
> Cylinders, six Cubes, and six CSG's - three differences, and three
> unions.

     Thanks Jamie, that's the sort of thing I intended to do in the first
place, but with glass. It didn't quite come out that way though. Great image
for 5 minutes. I haven't got Moray at the moment, but with some of the
others suggestions, I'll give something else a go. Thanks for your time,
it's helped me.

   ~Steve~

[image]




>
> Bye for now,
>      Jamie.
>
>


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From: Jamie Davison
Subject: Re: Smooth Triangle. (107kbs) - round_triangle.jpg [1/1]
Date: 15 Sep 2001 16:37:15
Message: <MPG.160dcd2950340b68989a0a@news.povray.org>
> > I use Moray :)
> >
> > I've attached a quick example of a CSG rounded triangle I put together in
> > about five minutes in Moray.  It consists of three Torii, three
> > Cylinders, six Cubes, and six CSG's - three differences, and three
> > unions.
> 
>      Thanks Jamie, that's the sort of thing I intended to do in the first
> place, but with glass. It didn't quite come out that way though. Great image
> for 5 minutes. I haven't got Moray at the moment, but with some of the
> others suggestions, I'll give something else a go. Thanks for your time,
> it's helped me.

If you want the source that Moray spat out for this, then feel free to 
ask.

Bye for now,
     Jamie.


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From: PeterC
Subject: Re: Smooth Triangle. (107kbs)
Date: 15 Sep 2001 17:11:03
Message: <3ba3ad97.2556724@localhost>
On Thu, 13 Sep 2001 20:33:58 +0100, "25ct" <25c### [at] lineonenet> wrote:

>  Patience is a virtue they say. Well I tested my patience with this one!
>:)
>
>  Again, the dreaded spheres - 323 of them.
>
>  Is there a way to 'compact' the code to do this sort of thing?
>  I moved the spheres in increments of .01.
>
>   ~Steve~
>
>
>begin 666 Smooth Triangle.jpg

Why not use 3 spheres and three cylinders?


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From: 25ct
Subject: Re: Smooth Triangle. (107kbs) - round_triangle.jpg [1/1]
Date: 16 Sep 2001 06:58:26
Message: <3ba485d2@news.povray.org>
"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.160dcd2950340b68989a0a@news.povray.org...

>
> If you want the source that Moray spat out for this, then feel free to
> ask.

     Could you? You can mail it if you want. I'd appreciate it.

    ~Steve~


>
> Bye for now,
>      Jamie.


Post a reply to this message

From: 25ct
Subject: Re: Smooth Triangle. (107kbs)
Date: 16 Sep 2001 06:58:27
Message: <3ba485d3@news.povray.org>
<PeterC@nym.alias.net> wrote in message news:3ba3ad97.2556724@localhost...
> On Thu, 13 Sep 2001 20:33:58 +0100, "25ct" <25c### [at] lineonenet> wrote:
>
> >  Patience is a virtue they say. Well I tested my patience with this one!
> >:)
> >
> >  Again, the dreaded spheres - 323 of them.
> >
> >  Is there a way to 'compact' the code to do this sort of thing?
> >  I moved the spheres in increments of .01.
> >
> >   ~Steve~
> >
> >
> >begin 666 Smooth Triangle.jpg
>
> Why not use 3 spheres and three cylinders?

   I just wanted to see what it looked like the way I did it, and I find
cylinders hard to move, but I'm trying.  :o)

  ~Steve~

>


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From: Anton Sherwood
Subject: Re: Smooth Triangle. (107kbs)
Date: 25 Nov 2001 04:47:44
Message: <3C00BFFA.1F005DBF@pobox.com>
25ct wrote:
>      Well yeah, I'd already thought of cylinders and 3 spheres,
> but I can't move cylinders! Eek!  I find them really hard to move....
> I don't know what it is, am I missing something? Can anyone give me
> a way of moving these easily??

Why would you need to move them?

	union {
	  sphere   { P0,     R }
	  cylinder { P0, P1, R }
	  sphere   { P1,     R }
	  cylinder { P1, P2, R }
	  sphere   { P2,     R }
	  cylinder { P2, P0, R }
	  }

-- 
Anton Sherwood  --  http://www.ogre.nu/ (online again, Nov.19)


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From: Mahalis
Subject: Re: Smooth Triangle. (107kbs)
Date: 25 Nov 2001 13:11:36
Message: <3c013458$1@news.povray.org>
I think what 25ct means 'to position them in an equilateral triangle'. That
can be done fairly easily with the vrotate() function.

"Anton Sherwood" <bro### [at] poboxcom> wrote in message
news:3C00BFFA.1F005DBF@pobox.com...
> Why would you need to move them?


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