POV-Ray : Newsgroups : povray.binaries.images : FIGHT CLUB Server Time
17 Aug 2024 22:24:19 EDT (-0400)
  FIGHT CLUB (Message 2 to 11 of 11)  
<<< Previous 1 Messages Goto Initial 10 Messages
From: Tony[B]
Subject: Re: FIGHT CLUB
Date: 30 Aug 2001 11:56:53
Message: <3b8e6245@news.povray.org>
That is a beautiful metal texture... explain how you did that... :)


Post a reply to this message

From: Alberto
Subject: Re: FIGHT CLUB
Date: 30 Aug 2001 14:16:56
Message: <3B8E828E.1FBCFDD1@usb.ve>
JRG wrote:
> 
> For those who loved that movie...
> 
> --
> Jonathan
> 
>  [Image]

Very nice metal texture. I like the image.
Alberto.


Post a reply to this message

From: Sigmund Kyrre Aas
Subject: Re: FIGHT CLUB
Date: 30 Aug 2001 15:19:45
Message: <2f4tot4oan2hlqmqop2v7dk28ce1den1jr@4ax.com>
Nice pic, great movie :)

sig
-- 
ICQ 74734588


Post a reply to this message

From: Xplo Eristotle
Subject: Re: FIGHT CLUB
Date: 30 Aug 2001 18:26:51
Message: <3B8EBE54.A07C8C9F@unforgettable.com>
JRG wrote:
> 
> For those who loved that movie...

Very nice. The metal texture is very realistic.

You might want to use a slightly more Fight Club-ish font, though.. you
can find one at http://www.apostrophiclab.com/ (it's called Fight This).

-Xplo


Post a reply to this message

From: Wolfgang Manousek
Subject: Re: FIGHT CLUB
Date: 30 Aug 2001 19:21:41
Message: <3b8eca85$1@news.povray.org>
very nice - can we see the sources ?

thx
Wolfgang

"JRG" <jrg### [at] hotmailcom> wrote in message
news:3b8e60d5@news.povray.org...
> For those who loved that movie...
>
> --
> Jonathan
>
>
>
>
>


Post a reply to this message

From: Francois Labreque
Subject: Re: FIGHT CLUB
Date: 30 Aug 2001 19:30:51
Message: <3B8ECC8E.2A267341@videotron.ca>
JRG wrote:
> 
> For those who loved that movie...
> 
> --
> Jonathan
> 
>  [Image]

Rule #1:  No one talks about the POV-club!


Very nice.  As everyone else, I love the metal texture.
-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
    flabreque     | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
   videotron.ca


Post a reply to this message

From: JRG
Subject: Re: FIGHT CLUB
Date: 31 Aug 2001 13:11:55
Message: <3b8fc55b$1@news.povray.org>
"Wolfgang Manousek" <wol### [at] hotmailcom> ha scritto nel messaggio
news:3b8eca85$1@news.povray.org...
> very nice - can we see the sources ?
>
> thx
> Wolfgang

If you mean the code of the metal texture just have a look to my re. to
TonyB.

Cheers,

--
Jonathan.


Post a reply to this message

From: JRG
Subject: Re: FIGHT CLUB
Date: 31 Aug 2001 13:11:58
Message: <3b8fc55e@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> ha scritto nel messaggio
news:3b8e6245@news.povray.org...
> That is a beautiful metal texture... explain how you did that... :)

It's a slightly modified version of a metal texture which I designed several
months ago (yes, now I remember which metal you were referring to, Jari...).
Here's the code:

#declare A=seed(123);
#declare m_r=0.3;

#declare t_irid =

texture {
wrinkles scale 0.1 warp {reset_children}
texture_map {
[0 pigment {
wrinkles
color_map {
#declare n=100;
#declare i=0;
#while (i<=1)
[i rgb
<1+m_r*rand(A)-m_r*rand(A),.93+m_r*rand(A)-m_r*rand(A),.9+m_r*rand(A)-m_r*ra
nd(A)>]
#declare i=i+1/n;
#end }
scale 0.025 }
finish {
ambient 0
diffuse 0.3
reflection_max 0.7
reflection_min 0.4
reflect_metallic
metallic
specular 1.3
roughness 0.007
brilliance 6}
normal {
dents 0.35
scale 0.05}]

[1 pigment {
wrinkles
color_map {
#declare n=100;
#declare i=0;
#while (i<=1)
 [i rgb
<.915+m_r*rand(A)-m_r*rand(A),.85+m_r*rand(A)-m_r*rand(A),.85+m_r*rand(A)-m_
r*rand(A)>]
#declare i=i+1/n;
#end }
scale 0.025 }
finish {
ambient 0
diffuse 0.4
reflection_max 0.6
reflection_min 0.3
reflect_metallic
metallic
specular .9
roughness 0.02
brilliance 5}
normal {
dents 0.5
scale 0.01}]} }

Obviously, since you are using a certain pov3.5 you may want to use
pigment_pattern instead of reset_children:

#declare t_irid =
texture {
pigment_pattern {
wrinkles color_map {[0 rgb 0][1 rgb 1]} scale 0.1}
texture_map { blah, blah, blah...
...but I've not tested this one.

To get the blurring effect of the reflections I've also changed the first
normal with:
normal {gradient y 0.3 scale 0.02 triangle_wave}

Cheers

--
Jonathan.


Post a reply to this message

From: Ian Burgmyer
Subject: Re: FIGHT CLUB
Date: 18 Sep 2001 18:39:16
Message: <3ba7cd14$1@news.povray.org>
"Francois Labreque" <fla### [at] videotronca> wrote in message
news:3B8ECC8E.2A267341@videotron.ca...
> Rule #1:  No one talks about the POV-club!

Rule #2:  No one talks about POV-club :-P

The movie rules.

-Ian


Post a reply to this message

From: Ian Burgmyer
Subject: Re: FIGHT CLUB
Date: 18 Sep 2001 18:40:33
Message: <3ba7cd61$1@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3b8e60d5@news.povray.org...
> For those who loved that movie...

WOW!  Awesome metal texture!  I like the bubbly look you put on there.  My
only complaint is that the text is too sharp.  What you might be able to do
is type out the text in a paint program and blur it a few times so that it's
smooth around the edges, like the movie box, and put it, as a heightfield,
on the soap itself.

-Ian


Post a reply to this message

<<< Previous 1 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.