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That is a beautiful metal texture... explain how you did that... :)
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JRG wrote:
>
> For those who loved that movie...
>
> --
> Jonathan
>
> [Image]
Very nice metal texture. I like the image.
Alberto.
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Nice pic, great movie :)
sig
--
ICQ 74734588
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JRG wrote:
>
> For those who loved that movie...
Very nice. The metal texture is very realistic.
You might want to use a slightly more Fight Club-ish font, though.. you
can find one at http://www.apostrophiclab.com/ (it's called Fight This).
-Xplo
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very nice - can we see the sources ?
thx
Wolfgang
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3b8e60d5@news.povray.org...
> For those who loved that movie...
>
> --
> Jonathan
>
>
>
>
>
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JRG wrote:
>
> For those who loved that movie...
>
> --
> Jonathan
>
> [Image]
Rule #1: No one talks about the POV-club!
Very nice. As everyone else, I love the metal texture.
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreque | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
videotron.ca
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"Wolfgang Manousek" <wol### [at] hotmailcom> ha scritto nel messaggio
news:3b8eca85$1@news.povray.org...
> very nice - can we see the sources ?
>
> thx
> Wolfgang
If you mean the code of the metal texture just have a look to my re. to
TonyB.
Cheers,
--
Jonathan.
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"Tony[B]" <ben### [at] catholicorg> ha scritto nel messaggio
news:3b8e6245@news.povray.org...
> That is a beautiful metal texture... explain how you did that... :)
It's a slightly modified version of a metal texture which I designed several
months ago (yes, now I remember which metal you were referring to, Jari...).
Here's the code:
#declare A=seed(123);
#declare m_r=0.3;
#declare t_irid =
texture {
wrinkles scale 0.1 warp {reset_children}
texture_map {
[0 pigment {
wrinkles
color_map {
#declare n=100;
#declare i=0;
#while (i<=1)
[i rgb
<1+m_r*rand(A)-m_r*rand(A),.93+m_r*rand(A)-m_r*rand(A),.9+m_r*rand(A)-m_r*ra
nd(A)>]
#declare i=i+1/n;
#end }
scale 0.025 }
finish {
ambient 0
diffuse 0.3
reflection_max 0.7
reflection_min 0.4
reflect_metallic
metallic
specular 1.3
roughness 0.007
brilliance 6}
normal {
dents 0.35
scale 0.05}]
[1 pigment {
wrinkles
color_map {
#declare n=100;
#declare i=0;
#while (i<=1)
[i rgb
<.915+m_r*rand(A)-m_r*rand(A),.85+m_r*rand(A)-m_r*rand(A),.85+m_r*rand(A)-m_
r*rand(A)>]
#declare i=i+1/n;
#end }
scale 0.025 }
finish {
ambient 0
diffuse 0.4
reflection_max 0.6
reflection_min 0.3
reflect_metallic
metallic
specular .9
roughness 0.02
brilliance 5}
normal {
dents 0.5
scale 0.01}]} }
Obviously, since you are using a certain pov3.5 you may want to use
pigment_pattern instead of reset_children:
#declare t_irid =
texture {
pigment_pattern {
wrinkles color_map {[0 rgb 0][1 rgb 1]} scale 0.1}
texture_map { blah, blah, blah...
...but I've not tested this one.
To get the blurring effect of the reflections I've also changed the first
normal with:
normal {gradient y 0.3 scale 0.02 triangle_wave}
Cheers
--
Jonathan.
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"Francois Labreque" <fla### [at] videotronca> wrote in message
news:3B8ECC8E.2A267341@videotron.ca...
> Rule #1: No one talks about the POV-club!
Rule #2: No one talks about POV-club :-P
The movie rules.
-Ian
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"JRG" <jrg### [at] hotmailcom> wrote in message
news:3b8e60d5@news.povray.org...
> For those who loved that movie...
WOW! Awesome metal texture! I like the bubbly look you put on there. My
only complaint is that the text is too sharp. What you might be able to do
is type out the text in a paint program and blur it a few times so that it's
smooth around the edges, like the movie box, and put it, as a heightfield,
on the soap itself.
-Ian
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