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what is that sponge-like texture?
Andy Cocker <big### [at] mariner9 fsnet co uk> wrote in message
news:3b3494a6@news.povray.org...
> A touch of focal blur pushed the render time up to 12 hrs for this one.
Just
> experimenting really, hence the lighting leaves a bit to be desired, and
the
> object placement could be better. Anyhow, I liked the media effects, and
the
> two-part fractal.
>
> Andy Cocker
>
>
>
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Andy Cocker wrote:
> Simple CSG actually:
>
> intersection {
> torus { 2,0.5 rotate x*-90 translate <0,-1,0>}
> torus { 1,0.5 rotate x*-90 translate <0,0.95,0>}
> }
That's cute. Sometime I ought to experiment with variations on this,
particularly with different rotations.
Here's a picture without the fancy texture, to make the shape more
visible.
--
Anton Sherwood -- br0### [at] p0b0x com -- http://ogre.nu/
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Attachments:
Download 'bigceef.jpg' (7 KB)
Preview of image 'bigceef.jpg'
![bigceef.jpg](/povray.binaries.images/attachment/%3C3B359F60.F9FFB6CD%40pobox.com%3E/bigceef.jpg?preview=1)
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Yeah. That looks great!
I was immediately struck by that texture, too.
Bill
Ross Litscher wrote:
> what is that sponge-like texture?
>
> Andy Cocker <big### [at] mariner9 fsnet co uk> wrote in message
> news:3b3494a6@news.povray.org...
> > A touch of focal blur pushed the render time up to 12 hrs for this one.
> Just
> > experimenting really, hence the lighting leaves a bit to be desired, and
> the
> > object placement could be better. Anyhow, I liked the media effects, and
> the
> > two-part fractal.
> >
> > Andy Cocker
> >
> >
> >
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Sponge-Like texture below:
#declare Sponge =
material {texture { pigment { rgbf 1 }}
interior {
media {
scattering { 1,10 extinction 1.75}
method 1
samples 5, 10
density {
crackle solid scale 0.1
density_map {[0 rgb 0][0.5 rgb 0][0.5 rgb 1][1 rgb 1]}
}
}
media { emission <1,.6,0>}
}
}
}
Andy
"Bill Naylor" <nay### [at] hotmail com> wrote in message
news:3B35CEA6.4FA24276@hotmail.com...
> Yeah. That looks great!
> I was immediately struck by that texture, too.
>
> Bill
>
> Ross Litscher wrote:
>
> > what is that sponge-like texture?
> >
> > Andy Cocker <big### [at] mariner9 fsnet co uk> wrote in message
> > news:3b3494a6@news.povray.org...
> > > A touch of focal blur pushed the render time up to 12 hrs for this
one.
> > Just
> > > experimenting really, hence the lighting leaves a bit to be desired,
and
> > the
> > > object placement could be better. Anyhow, I liked the media effects,
and
> > the
> > > two-part fractal.
> > >
> > > Andy Cocker
> > >
> > >
> > >
>
Post a reply to this message
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Caught my attention too. I really like how it looks, nothing flashy about
it but it stands out as something worthy of wallpaper.
Bob H.
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"Bob H." <omn### [at] msn com> wrote in message
news:3b3618d0@news.povray.org...
> Caught my attention too. I really like how it looks, nothing flashy about
> it but it stands out as something worthy of wallpaper.
>
Thank Bob.
All the best,
Andy
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"Andy Cocker" <big### [at] mariner9 fsnet co uk> wrote in message
news:3b364262@news.povray.org...
>
> "Bob H." <omn### [at] msn com> wrote in message
> news:3b3618d0@news.povray.org...
> > Caught my attention too. I really like how it looks, nothing flashy
about
> > it but it stands out as something worthy of wallpaper.
> >
>
> Thank Bob.
>
Should say 'Thanks Bob', of course. Just to clear up any confusion :-)
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"Andy Cocker" <big### [at] mariner9 fsnet co uk> wrote in message
news:3b364316@news.povray.org...
>
> "Andy Cocker" <big### [at] mariner9 fsnet co uk> wrote in message
> news:3b364262@news.povray.org...
> >
> > Thank Bob.
> >
>
> Should say 'Thanks Bob', of course. Just to clear up any confusion :-)
Yes, thank Andrew! I had nothing whatsoever to do with it.
Bob H.
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Cool! Nice shapes. The texturing compliments them well too.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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"David Fontaine" <dav### [at] faricy net> wrote in message
news:3B46780E.8822B8A9@faricy.net...
> Cool! Nice shapes. The texturing compliments them well too.
Thanks David
Andy
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