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I shall not use radiosity: I didn't manage to solve the truble about the
sphere_sweeps (probably a bug, but nobody answered me).
I'm looking for new handwrinting fonts just now, so the wrinting on the desk
should be fine next time.
About the ambient finish enigma: I discovered that when I added the dirt
layer to a texture, moving the finish block (with ambient 0) to the upper
layer, the lower layers looked like they had the default ambient 0.1 . IMHO
it makes no sense the finish block in lower layers... Anyway, I set ambient
0 by default to avoid this problem.
Comments are welcome.
Jonathan.
Post a reply to this message
Attachments:
Download 'irtc_big.jpg' (241 KB)
Preview of image 'irtc_big.jpg'
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Uhhh ... noo .... not a simple sinus-wave ...
This Spider definitly has a more complex wave-form ... but so far ... very good
work ...
What about something "undefined" in the water glass ? ... it looks to clean for
this environment ...
--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro m(a,b,i)#local d=(b-a)
/8;#local e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan Walzer
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In article <3b30f329@news.povray.org>, JRG says...
> I shall not use radiosity: I didn't manage to solve the truble about the
> sphere_sweeps (probably a bug, but nobody answered me).
> I'm looking for new handwrinting fonts just now, so the wrinting on the desk
> should be fine next time.
> About the ambient finish enigma: I discovered that when I added the dirt
> layer to a texture, moving the finish block (with ambient 0) to the upper
> layer, the lower layers looked like they had the default ambient 0.1 . IMHO
> it makes no sense the finish block in lower layers... Anyway, I set ambient
> 0 by default to avoid this problem.
>
> Comments are welcome.
>
> Jonathan.
>
No comments: just the message that to me it looks perfect. It has the
right amount of chaos and small problems (table scorching), etc. to my
view. Only question I have is where the scope signal is coming from -
the spider? And yes, the writing on the table could be a little less
regular :)) For the rest: very fine work!
--
Regards, Sander
Post a reply to this message
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"JRG" wrote in message
> I shall not use radiosity: I didn't manage to solve the truble about the
> sphere_sweeps (probably a bug, but nobody answered me).
> I'm looking for new handwrinting fonts just now, so the wrinting on the
desk
> should be fine next time.
> About the ambient finish enigma: I discovered that when I added the dirt
> layer to a texture, moving the finish block (with ambient 0) to the upper
> layer, the lower layers looked like they had the default ambient 0.1 .
IMHO
> it makes no sense the finish block in lower layers... Anyway, I set
ambient
> 0 by default to avoid this problem.
>
> Comments are welcome.
>
> Jonathan.
I think that this picture is great but ...
I usually don't write notes on my desk but it makes the image look good.
I usually have formuals and stuff on some papper that has a lot of other
stuff on it.
Some dents or scratch marks on the desk would make it look more used ( looks
too "fresh" to me ).
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Hi..
Great pic : looks like my own desktop, right in front of me... less the spider of
course...
but i just find :
- the book is too new..
- the keys above miss some relief
- the glass is too... clean.. :)
- why not adding some rings on the 5 BNC cables, saying R,G,B, V and H ?.. and/or
ring colours ?
- i can't find the button on the lamp..
- the 3 electrical cable rings (?) are too neat : rarely in circle.. maybe
elliptical..
- .. and yes, that sinewave is... well... too easy.. :)
.. then, you just have to add one full inch of dust, and it's _my_ desk.. ;))
.. imho of course..
--
FD aka Freddy D. aka Prof D.
Pro### [at] wanadoofr
http://profd.est-ici.org
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From: Christoph Hormann
Subject: Re: IRTC-WIP take 7 (near final- 240 kb)
Date: 20 Jun 2001 18:35:14
Message: <3B312565.202C2132@gmx.de>
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JRG wrote:
>
> I shall not use radiosity: I didn't manage to solve the truble about the
> sphere_sweeps (probably a bug, but nobody answered me).
I'm quite sure if you'd post a small sample showing this behavior someone
will investigate in that.
> I'm looking for new handwrinting fonts just now, so the wrinting on the desk
> should be fine next time.
> About the ambient finish enigma: I discovered that when I added the dirt
> layer to a texture, moving the finish block (with ambient 0) to the upper
> layer, the lower layers looked like they had the default ambient 0.1 . IMHO
> it makes no sense the finish block in lower layers... Anyway, I set ambient
> 0 by default to avoid this problem.
>
> Comments are welcome.
>
It looks good with the darker desk, but don't add too many more objects,
IMO the blue screwdriver should be omitted.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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Very nice. I like getting lost in the image.
I have used a trick of creating the writing as a height field. Simply
create the height field by making a painting via the mouse (or scanning
writing you have made) to a TGA image. Use a difference (usually a box) to
remove the bottom flat section of the height field and you have a 3D text
object that looks as sloppy as you like. It seems to render faster than
text does.
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3b30f329@news.povray.org...
> I shall not use radiosity: I didn't manage to solve the truble about the
> sphere_sweeps (probably a bug, but nobody answered me).
> I'm looking for new handwrinting fonts just now, so the wrinting on the
desk
> should be fine next time.
> About the ambient finish enigma: I discovered that when I added the dirt
> layer to a texture, moving the finish block (with ambient 0) to the upper
> layer, the lower layers looked like they had the default ambient 0.1 .
IMHO
> it makes no sense the finish block in lower layers... Anyway, I set
ambient
> 0 by default to avoid this problem.
>
> Comments are welcome.
>
> Jonathan.
>
>
>
>
>
>
>
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Patrick Dugan wrote:
> Use a difference (usually a box) to remove the bottom flat section of the
> height field
... or just give a water_level > 0
G.
--
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
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I posted the buggy radiosity image last week. Have a look to the "take 6"
thread.
Jonathan.
"Christoph Hormann" <chr### [at] gmxde> ha scritto nel messaggio
news:3B312565.202C2132@gmx.de...
>
>
> JRG wrote:
> >
> > I shall not use radiosity: I didn't manage to solve the truble about the
> > sphere_sweeps (probably a bug, but nobody answered me).
>
> I'm quite sure if you'd post a small sample showing this behavior someone
> will investigate in that.
>
> > I'm looking for new handwrinting fonts just now, so the wrinting on the
desk
> > should be fine next time.
> > About the ambient finish enigma: I discovered that when I added the dirt
> > layer to a texture, moving the finish block (with ambient 0) to the
upper
> > layer, the lower layers looked like they had the default ambient 0.1 .
IMHO
> > it makes no sense the finish block in lower layers... Anyway, I set
ambient
> > 0 by default to avoid this problem.
> >
> > Comments are welcome.
> >
>
> It looks good with the darker desk, but don't add too many more objects,
> IMO the blue screwdriver should be omitted.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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From: Christoph Hormann
Subject: Re: IRTC-WIP take 7 (near final- 240 kb)
Date: 21 Jun 2001 13:03:12
Message: <3B32292B.BDA43562@gmx.de>
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JRG wrote:
>
> I posted the buggy radiosity image last week. Have a look to the "take 6"
> thread.
>
I of course meant a scene file showing the bug, as simple as possible of
course (no need to use the whole IRTC scene).
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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