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Very nice. I like getting lost in the image.
I have used a trick of creating the writing as a height field. Simply
create the height field by making a painting via the mouse (or scanning
writing you have made) to a TGA image. Use a difference (usually a box) to
remove the bottom flat section of the height field and you have a 3D text
object that looks as sloppy as you like. It seems to render faster than
text does.
"JRG" <jrg### [at] hotmail com> wrote in message
news:3b30f329@news.povray.org...
> I shall not use radiosity: I didn't manage to solve the truble about the
> sphere_sweeps (probably a bug, but nobody answered me).
> I'm looking for new handwrinting fonts just now, so the wrinting on the
desk
> should be fine next time.
> About the ambient finish enigma: I discovered that when I added the dirt
> layer to a texture, moving the finish block (with ambient 0) to the upper
> layer, the lower layers looked like they had the default ambient 0.1 .
IMHO
> it makes no sense the finish block in lower layers... Anyway, I set
ambient
> 0 by default to avoid this problem.
>
> Comments are welcome.
>
> Jonathan.
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