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3 versions of the same pic - 1 plain vanilla, 1 with photons and 1 with fake
caustics. No other param changes between versions.
I was hoping the photon version would give me fingers of light - in theory is
this possible?
I'm going to try again tonight with some changes + radiosity. And yes, I know
all the bloody dolphins are the same.
--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
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Attachments:
Download 'sea with photons.jpg' (54 KB)
Download 'sea with fake caustics.jpg' (69 KB)
Download 'sea.jpg' (59 KB)
Preview of image 'sea with photons.jpg'
Preview of image 'sea with fake caustics.jpg'
Preview of image 'sea.jpg'
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On Mon, 18 Jun 2001 16:40:12 +0100, Tom Melly wrote:
>3 versions of the same pic - 1 plain vanilla, 1 with photons and 1 with fake
>caustics. No other param changes between versions.
>
>I was hoping the photon version would give me fingers of light - in theory is
>this possible?
And displaying it with a lower gamma that's what I see in the photon
version.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
6:05pm up 136 days, 18:55, 2 users, load average: 1.13, 1.16, 1.16
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Tom Melly wrote:
>
> 3 versions of the same pic - 1 plain vanilla, 1 with photons and 1 with fake
> caustics. No other param changes between versions.
>
The photons version looks quite strange with the ripples being very flat.
> I was hoping the photon version would give me fingers of light - in theory is
> this possible?
With media it should be, otherwise you can of course fake it with
looks_like in the light source...
>
> I'm going to try again tonight with some changes + radiosity.
Maybe try with some larger scale waves so you can see the caustic
structures more detailed.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Tom Melly wrote:
>
> No spacing - used count
>
> photons{ count 400000 autostop 0 jitter 0.4 media 100 }
>
And how large is the area the photons are shot at?
In my water photon scenes i only use photons on a small area of the water,
but for refraction this can of course lead to quite bad results.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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