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"Tony[B]" <ben### [at] catholic org> ha scritto nel messaggio
news:3b282bdd@news.povray.org...
> Well, um, the text on the image pretty much says it all. I got this from
> www.deespona.com (see the free models link). Oh, this was rendered at
> 1280x960, but I resized it for posting. Enjoy. :)
I love this one.
Jrg
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> Wow, it looks a bit like a drawing, or like professional airbrushing. It's
> probably because the edges seem to stand out a little.
I know. Cool, huh? :)
> Did you use any post-processing to archieve that effect?
Nope, nope, nope. The radiosity did it all by itself.
> I'd love to see the
> scenefile skeleton too (not the huge modell though ;)
Hehe, it's actually not all that huge. It's a 30MB DXF (much less thanks to
ZIP) but makes a ~9.5MB mesh2. Here's the basic file (I did some tweaking,
so this won't be exactly as in the image):
#version unofficial MegaPov 0.7;
#declare V_WorldBoundMin = <-1189,-2555,-633>;
#declare V_WorldBoundMax = < 1832, 2633,2175>;
global_settings
{
assumed_gamma 1
ambient_light 0
ini_option "+QR"
radiosity
{
pretrace_start 0.08 pretrace_end 0.01
count 500 nearest_count 4
error_bound 0.05 recursion_limit 1
low_error_factor 0.05 gray_threshold 0
minimum_reuse 0.015 brightness 1
max_sample 1 adc_bailout 0.01 normal off
}
}
sky_sphere {pigment {rgb <1,0.9,0.8>}}
camera {location vnormalize(<-1,2,-2>)*7000 look_at y*50 translate -y*35}
light_source {<1,3,-2>*100000 0.125 area_light x*10000,z*10000 20,20
adaptive 1 orient}
plane {y,0 pigment {rgb 1} finish {ambient 0 diffuse 1 brilliance 0}}
#include "panzerv_o.inc"
#declare PanzerTank =
union
{
<snip various parts>
rotate -x*90 rotate y*180
}
object {PanzerTank translate -y*min_extent(PanzerTank)}
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> I love this one.
I'm glad you do. :)
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"Tony[B]" <ben### [at] catholic org> wrote:
>Well, um, the text on the image pretty much says it all. I got this from
>www.deespona.com (see the free models link). Oh, this was rendered at
>1280x960, but I resized it for posting. Enjoy. :)
>
Looks great. Almost looks like you used the DirtyReyes plug-in for 3dsMax.
Oldstench................
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From: Christoph Hormann
Subject: Re: Radiosity Test with Hi-Res Model (~75k)
Date: 15 Jun 2001 09:57:54
Message: <3B2A14A1.EE56C395@gmx.de>
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"Tony[B]" wrote:
>
> Well, um, the text on the image pretty much says it all. I got this from
> www.deespona.com (see the free models link). Oh, this was rendered at
> 1280x960, but I resized it for posting. Enjoy. :)
>
That looks good although i think there is some room for higher quality
settings, unless you have already reached the count 1600 limit ;-)
How much memory does it use without radiosity BTW?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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> Looks great. Almost looks like you used the DirtyReyes plug-in for 3dsMax.
It does, kinda, huh? I would like to give it a worn, patina look. That would
be cool. It's interesting to know that Javier Reyes (the creator of the
plugins) is friends and founded Infographica with the guy who modelled this
Infographica" for Reyes and "De Espona Infographica" for De Espona.
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> That looks good although i think there is some room for higher quality
> settings, unless you have already reached the count 1600 limit ;-)
I used 500 for this one. I think it looks fine. Tell me where you see a
problem. Maybe you're talking about the crappy area_light I used?
> How much memory does it use without radiosity BTW?
I wasn't counting. I don't know.
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From: Christoph Hormann
Subject: Re: Radiosity Test with Hi-Res Model (~75k)
Date: 15 Jun 2001 13:07:34
Message: <3B2A4106.7764F758@gmx.de>
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"Tony[B]" wrote:
>
> I used 500 for this one. I think it looks fine. Tell me where you see a
> problem. Maybe you're talking about the crappy area_light I used?
>
Oh, i thought there was no light source.
It looks nice, i just thought the shadows could be less uniform.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Wow! Those settings are great! I just tried them on a model of mine and it looks
twice as good now :) It really picks out the sharp edges.
Thanks!
--
Tek
http://www.evilsuperbrain.com
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> Wow! Those settings are great! I just tried them on a model of mine and it
looks
> twice as good now :) It really picks out the sharp edges.
You're welcome. Just remember: these settings work well only in outdoor
scenes. Indoor is a whole other ball of wax.
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