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> Wow, it looks a bit like a drawing, or like professional airbrushing. It's
> probably because the edges seem to stand out a little.
I know. Cool, huh? :)
> Did you use any post-processing to archieve that effect?
Nope, nope, nope. The radiosity did it all by itself.
> I'd love to see the
> scenefile skeleton too (not the huge modell though ;)
Hehe, it's actually not all that huge. It's a 30MB DXF (much less thanks to
ZIP) but makes a ~9.5MB mesh2. Here's the basic file (I did some tweaking,
so this won't be exactly as in the image):
#version unofficial MegaPov 0.7;
#declare V_WorldBoundMin = <-1189,-2555,-633>;
#declare V_WorldBoundMax = < 1832, 2633,2175>;
global_settings
{
assumed_gamma 1
ambient_light 0
ini_option "+QR"
radiosity
{
pretrace_start 0.08 pretrace_end 0.01
count 500 nearest_count 4
error_bound 0.05 recursion_limit 1
low_error_factor 0.05 gray_threshold 0
minimum_reuse 0.015 brightness 1
max_sample 1 adc_bailout 0.01 normal off
}
}
sky_sphere {pigment {rgb <1,0.9,0.8>}}
camera {location vnormalize(<-1,2,-2>)*7000 look_at y*50 translate -y*35}
light_source {<1,3,-2>*100000 0.125 area_light x*10000,z*10000 20,20
adaptive 1 orient}
plane {y,0 pigment {rgb 1} finish {ambient 0 diffuse 1 brilliance 0}}
#include "panzerv_o.inc"
#declare PanzerTank =
union
{
<snip various parts>
rotate -x*90 rotate y*180
}
object {PanzerTank translate -y*min_extent(PanzerTank)}
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