POV-Ray : Newsgroups : povray.binaries.images : Radiosity Test with Hi-Res Model (~75k) : Re: Radiosity Test with Hi-Res Model (~75k) Server Time
18 Aug 2024 04:19:10 EDT (-0400)
  Re: Radiosity Test with Hi-Res Model (~75k)  
From: Tony[B]
Date: 15 Jun 2001 00:06:58
Message: <3b2989e2@news.povray.org>
> Wow, it looks a bit like a drawing, or like professional airbrushing. It's
> probably because the edges seem to stand out a little.

I know. Cool, huh? :)

> Did you use any post-processing to archieve that effect?

Nope, nope, nope. The radiosity did it all by itself.

> I'd love to see the
> scenefile skeleton too (not the huge modell though ;)

Hehe, it's actually not all that huge. It's a 30MB DXF (much less thanks to
ZIP) but makes a ~9.5MB mesh2. Here's the basic file (I did some tweaking,
so this won't be exactly as in the image):

#version unofficial MegaPov 0.7;
#declare V_WorldBoundMin = <-1189,-2555,-633>;
#declare V_WorldBoundMax = < 1832, 2633,2175>;

global_settings
{
 assumed_gamma 1
 ambient_light 0
 ini_option "+QR"
 radiosity
 {
  pretrace_start 0.08 pretrace_end 0.01
  count 500 nearest_count 4
  error_bound 0.05 recursion_limit 1
  low_error_factor 0.05 gray_threshold 0
  minimum_reuse 0.015 brightness 1
  max_sample 1 adc_bailout 0.01 normal off
 }
}

sky_sphere {pigment {rgb <1,0.9,0.8>}}
camera {location vnormalize(<-1,2,-2>)*7000 look_at y*50 translate -y*35}
light_source {<1,3,-2>*100000 0.125 area_light x*10000,z*10000 20,20
adaptive 1 orient}
plane {y,0 pigment {rgb 1} finish {ambient 0 diffuse 1 brilliance 0}}

#include "panzerv_o.inc"

#declare PanzerTank =
union
{
 <snip various parts>
 rotate -x*90 rotate y*180
}

object {PanzerTank translate -y*min_extent(PanzerTank)}


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