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Time to move on, been at this since February :-(
Resized from 1024*384 which hasn't been kind. Full sized 126K jpeg at
http://www.peake42.freeserve.co.uk/pix1/moustrap.jpg
I'm happy with the fur now. I moved one area light nearer to the
camera for this one, but should have left it alone! The visor's shadow
makes it difficult to see it's shape. The cyan between the eyes is the
hidden hinge transmitted thru the visor's edge.
Keep an eye on p.u.p for an iso problem I can't figure out.
9.75 hours, 74 MB, DOS megapov 0.7, celeron 500
--
Alf
http://www.peake42.freeserve.co.uk/
http://ourworld.compuserve.com/homepages/Alf_Peake/
gw3### [at] thersgbnet
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Attachments:
Download 'mouse3.jpg' (35 KB)
Preview of image 'mouse3.jpg'
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"Alf Peake" <alf### [at] peake42freeservecouk> wrote:
>I'm happy with the fur now. I moved one area light nearer to the
>camera for this one, but should have left it alone! The visor's shadow
>makes it difficult to see it's shape. The cyan between the eyes is the
>hidden hinge transmitted thru the visor's edge.
>
>Keep an eye on p.u.p for an iso problem I can't figure out.
>
>9.75 hours, 74 MB, DOS megapov 0.7, celeron 500
Wow, that is great. Very cute and funny. Excellent modelling. Was that all
done with text input?
Oldstench................
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"Oldstench" <sor### [at] butnocom> wrote in message
news:2rk8it00q5hr8etompkk62np9r84f7rusk@4ax.com...
[snip]
> Wow, that is great. Very cute and funny. Excellent modelling.
Thank you Sir. The idea came from a newspaper cartoon.
> Was that all done with text input?
Yes, apart from 2 image_maps via PSPro for the helmet logo and
mousetrap text.
Alf
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Alf Peake wrote:
> Time to move on, been at this since February :-(
(insert twilight zone music here)
I know your frustration! I spent (too many) months first creating a
scene like that, then trying to make an animation with it. I never
actually finished either, but I thought you might be interested to see my
attempt. I went for a more cartoonish look when I couldn't figure out a
good way to make a realistic mouse. This one's just a mesh from 3d cafe
(I think) that I never put a texture or a helmet on. I had both
finished, but never did a final render. I changed the files enough for
the animation that there's no way I can put together a better render. :-(
I realize that you're done so I'll resist the temptation to
critique. I'll just say that (1) I love that fur! and (2) What did you
use to make the body?
- Rico
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Attachments:
Download 'mousetrap.jpg' (19 KB)
Preview of image 'mousetrap.jpg'
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Haha, I like it! Cute and funny :-)
The helmet was a nice touch (cool texture)!
-Ian
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"Reusser" <reu### [at] chorusnet> wrote in message
news:3B255FE9.F384714A@chorus.net...
> Alf Peake wrote:
>
> > Time to move on, been at this since February :-(
>
> good way to make a realistic mouse. This one's just a mesh from 3d
cafe
Hey! Cutesy! Looks like the idea has been around a while.
[snip
>I'll just say that (1) I love that fur!
Thanks. 47k hairs (excluding the head), each 2 triangles, and trace
working hard.
> and (2) What did you use to make the body?
All blobs 'cept the black nose.
Alf
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"Ian Burgmyer" <the### [at] hotmailcom> wrote in message
news:3b258a54$1@news.povray.org...
> Haha, I like it! Cute and funny :-)
Thanks :)
> The helmet was a nice touch (cool texture)!
texture{ //pigment{ Orange-ish }
pigment{ image_map{ png "M3b.png" map_type 1 interpolate
4 } }
finish{ phong 0.6 phong_size 160 ambient 0.1 }
rotate y*180 rotate z*20
}
Was debating if Mickey Mouse ears on the helmet would be over-the-top.
Alf
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Cute. Nice work, Mr. Peake. :)
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"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3b26bd52@news.povray.org...
> Cute. Nice work, Mr. Peake. :)
>
Thank you Mr. Bennett.
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