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yikes - this is starting to get very scary - 2 HQ images in one day.... i
think i may have to start working less and poving more...
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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I have a suggestion. Stop uploading photographs! ;)
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It's fabulous, but... it's as though POV's crand is seen a lot within the
trees and the mud. On this LCD screen (a notebook) it's probably
exagerated. Makes it look more noisy than natural, to me anyway.
Light and shadow is terrific.
Hadn't heard of XFrog before, I see it's at www.greenworks.de
Bob H.
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too much honor for me - thanks anyway
"Rick [Kitty5]" <ric### [at] kitty5 com> schrieb im Newsbeitrag
news:3b1fbd0c$1@news.povray.org...
> yikes - this is starting to get very scary - 2 HQ images in one day.... i
> think i may have to start working less and poving more...
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lol !
pretty encouraging comment.
"Ben Birdsey" <cla### [at] mail com> schrieb im Newsbeitrag
news:3B1FD711.3D660519@mail.com...
>
> I have a suggestion. Stop uploading photographs! ;)
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You are right, the pic looks grainy.
The main problem are the many leafes. Most of the trees have leafes with uv
mapped images as texture.
This type of leaf textures tend to look like a uniform green mass in
shadowed parts.
Therefore I reduced the ambient values and raised the normal component of
the leaf textures.
Radiosity would be a good idea in such a situation, but the render time
would increase to several months even with simple settings.
The result is the grainy look. Perhaps better antialiasing will help.
grainy look of the mud.
Norbert
"Bob H." <omn### [at] msn com> schrieb im Newsbeitrag
news:3b1fe19b@news.povray.org...
> It's fabulous, but... it's as though POV's crand is seen a lot within the
> trees and the mud. On this LCD screen (a notebook) it's probably
> exagerated. Makes it look more noisy than natural, to me anyway.
> Light and shadow is terrific.
> Hadn't heard of XFrog before, I see it's at www.greenworks.de
>
> Bob H.
>
>
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Norbert Kern wrote:
>
> hi all,
>
> my third version. Eight different deciduous trees substitute the pines.
> Beside that I made only some minor changes.
> Trees were mainly modeled with XFrog.
> All the 161 trees consume "only" 185 MByte. With Maketree, Tomtree or
> Splinetree, I would need two or three times as much memory.
> The whole scene needs about 519 MByte.
> I wasted a lot of time to integrate the trees in the macros. A loop with
> behavior!). So I had to create eight nearly identical macros for ech of the
> trees. Very boring, but it works now.
>
> Suggestions?
>
The foreground i definitely liked better in the last version, the shadowed
parts still look quite flat, you probably can't do much about that without
using radiosity... Maybe try a shadowless fill light on the right.
I would at least try radiosity with some low quality settings (as long as
you have enough memory of course) You probably can gain a lot of speed
with hierarchical grouping of the trees (unless you have already done this
of course)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Norbert Kern" <nor### [at] t-online de> wrote in message
news:3b1ff4c3@news.povray.org...
> You are right, the pic looks grainy.
> The main problem are the many leafes. Most of the trees have leafes with uv
> mapped images as texture.
> This type of leaf textures tend to look like a uniform green mass in
> shadowed parts.
> Therefore I reduced the ambient values and raised the normal component of
> the leaf textures.
> Radiosity would be a good idea in such a situation, but the render time
> would increase to several months even with simple settings
I think if you added a slight reflection to the leaves it would help a lot.
Great stuff.
- Nekar
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Christoph, what is a hierarchical grouping?
You mentioned this in your "water tunnel final" thread and I am very
interested but unsuspecting.
I tried radiosity my second version and the most simple settings. Rendering
time increased by a factor of twenty without any visible advantage.
I will try a fill light as you suggest.
> The foreground i definitely liked better in the last version, the shadowed
> parts still look quite flat, you probably can't do much about that without
> using radiosity... Maybe try a shadowless fill light on the right.
>
> I would at least try radiosity with some low quality settings (as long as
> you have enough memory of course) You probably can gain a lot of speed
> with hierarchical grouping of the trees (unless you have already done this
> of course)
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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They are uv mapped from an image with alpha channel on a triangle.
If I would allow reflection, the whole triangle would reflect.
Its the same with specularity. You see the whole triangle.
The same disadvantage is true for "splinetrees".
Norbert
> I think if you added a slight reflection to the leaves it would help a
lot.
>
> Great stuff.
>
> - Nekar
>
>
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