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From: Justin Whitton
Subject: Racing to the White [41KBbu] - bship1_os.jpg
Date: 4 Jun 2001 17:06:29
Message: <7otnhtclocherlm3tm1f91g26a5rvmtmif@4ax.com>
Still not having much time for POVing, plus I've got a move next month
to look forward to :-)

Quick picture so that you don't forget me. (When I get the time, I may
add some land to the picture.)

Bye

Justin Whitton
_  __                                           __  _
 \/  \ mail: jus### [at] rayjayclaracouk /  \/
_/\__/ web: http://www.rayjay.clara.co.uk/     \__/\_
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From: Sander
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 4 Jun 2001 17:28:50
Message: <MPG.15861bf1d9b849ce9897bc@NEWS.POVRAY.ORG>
In article <7otnhtclocherlm3tm1f91g26a5rvmtmif@4ax.com>, Justin Whitton 
says...
> Still not having much time for POVing, plus I've got a move next month
> to look forward to :-)
> 
> Quick picture so that you don't forget me. (When I get the time, I may
> add some land to the picture.)
> 
> Bye
> 
> Justin Whitton
I'll certainly not forget this, anyway! Impressive, dynamic, beautiful!!
-- 
Regards,  Sander


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From: Steve
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 4 Jun 2001 21:13:08
Message: <slrn9ho4nt.k55.steve@zero-pps.localdomain>
On Mon, 04 Jun 2001 22:06:22 +0100, Justin Whitton wrote:
>Still not having much time for POVing, plus I've got a move next month
>to look forward to :-)

It's nothing to look forward too.  I moved in January, for the last time
in my life ever:-(  I lost my song book in the process, this was a file
of songs with chords built up over about 16 years, and now it's gone. 

>Quick picture so that you don't forget me. (When I get the time, I may
>add some land to the picture.)

Big change to your usual stuff, it looks almost Bryce.  Nice image though.

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 11:49pm  up 123 days, 38 min,  2 users,  load average: 1.20, 1.06, 1.02


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From: Nekar Xenos
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 5 Jun 2001 02:30:11
Message: <3b1c7c73@news.povray.org>
Nice.
How did you do the rocket fire? I know it's probably simple, but I've been
trying to get a similar effect with media and I just can't get it right. Could
you post the code for the flames?

Thanks,

Nekar
"Justin Whitton" <jus### [at] rayjayclaracouk> wrote in message
news:7otnhtclocherlm3tm1f91g26a5rvmtmif@4ax.com...
> Still not having much time for POVing, plus I've got a move next month
> to look forward to :-)
>
> Quick picture so that you don't forget me. (When I get the time, I may
> add some land to the picture.)
>
> Bye
>
> Justin Whitton
> _  __                                           __  _
>  \/  \ mail: jus### [at] rayjayclaracouk /  \/
> _/\__/ web: http://www.rayjay.clara.co.uk/     \__/\_
>  \/  \ MSN Messenger ID:msn### [at] rayjayclaracouk /  \/
> _/\__/ ICQ Messenger ID:100218081              \__/\_
>
>


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From: Justin Whitton
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 5 Jun 2001 02:39:27
Message: <ifvohtc805p4ld79qihta7dp56a1oqo24r@4ax.com>
On Tue, 5 Jun 2001 08:34:03 +0200, "Nekar Xenos"
<j-p### [at] citywalkcoza> wrote:

>Nice.
>How did you do the rocket fire? I know it's probably simple, but I've been
>trying to get a similar effect with media and I just can't get it right. Could
>you post the code for the flames?
>
>Thanks,
>
>Nekar

Nekar,

it requires MegaPOV by Nathan Kopp, and uses the changed version of
emission media.

		hollow
		pigment { rgbt <1,1,1,1> }
		finish { ambient 0 diffuse 0 }
		interior {
			media {
				emission { 2, 1 }
				method 3
				intervals 5
				samples 10,10
				density {
					spherical
					colour_map {
						[0 rgb 0]
						[0.5 rgb <0.1,0,0>]
						[0.9 rgb <0.9,0.9,0>]
						[1 rgb 1]
					}
				}
			}
		}

Regards,
Justin Whitton
_  __                                           __  _
 \/  \ mail: jus### [at] rayjayclaracouk /  \/
_/\__/ web: http://www.rayjay.clara.co.uk/     \__/\_
 \/  \ MSN Messenger ID:msn### [at] rayjayclaracouk /  \/
_/\__/ ICQ Messenger ID:100218081              \__/\_


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From: Nekar Xenos
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 5 Jun 2001 02:41:40
Message: <3b1c7f24@news.povray.org>
Thanks :)

--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
"Justin Whitton" <jus### [at] rayjayclaracouk> wrote in message
news:ifvohtc805p4ld79qihta7dp56a1oqo24r@4ax.com...
> On Tue, 5 Jun 2001 08:34:03 +0200, "Nekar Xenos"
> <j-p### [at] citywalkcoza> wrote:
>
> >Nice.
> >How did you do the rocket fire? I know it's probably simple, but I've been
> >trying to get a similar effect with media and I just can't get it right.
Could
> >you post the code for the flames?
> >
> >Thanks,
> >
> >Nekar
>
> Nekar,
>
> it requires MegaPOV by Nathan Kopp, and uses the changed version of
> emission media.
>
> hollow
> pigment { rgbt <1,1,1,1> }
> finish { ambient 0 diffuse 0 }
> interior {
> media {
> emission { 2, 1 }
> method 3
> intervals 5
> samples 10,10
> density {
> spherical
> colour_map {
> [0 rgb 0]
> [0.5 rgb <0.1,0,0>]
> [0.9 rgb <0.9,0.9,0>]
> [1 rgb 1]
> }
> }
> }
> }
>
> Regards,
> Justin Whitton
> _  __                                           __  _
>  \/  \ mail: jus### [at] rayjayclaracouk /  \/
> _/\__/ web: http://www.rayjay.clara.co.uk/     \__/\_
>  \/  \ MSN Messenger ID:msn### [at] rayjayclaracouk /  \/
> _/\__/ ICQ Messenger ID:100218081              \__/\_


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From: Chris Huff
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 5 Jun 2001 12:16:28
Message: <chrishuff-D0B268.11130005062001@povray.org>
In article <ifvohtc805p4ld79qihta7dp56a1oqo24r@4ax.com>,
 Justin Whitton <jus### [at] rayjayclaracouk> wrote:

> it requires MegaPOV by Nathan Kopp, and uses the changed version of
> emission media.

You could get a very similar effect using absorption in combination with 
emission instead of that special emission, but MegaPOV is still very 
helpful for media (mainly because of sampling method 3).

-- 
Christopher James Huff - chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Ross Litscher
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 5 Jun 2001 12:29:49
Message: <3b1d08fd$1@news.povray.org>
Nice water... i really like it.

> Still not having much time for POVing, plus I've got a move next month
> to look forward to :-)
>
> Quick picture so that you don't forget me. (When I get the time, I may
> add some land to the picture.)
>
> Bye
>
> Justin Whitton
>


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From: Justin Whitton
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 5 Jun 2001 16:37:06
Message: <e8gqhtkkvk2uk6p1r9pmonn4t2tc4vne7p@4ax.com>
On Tue, 05 Jun 2001 11:13:00 -0400, Chris Huff <chr### [at] maccom>
wrote:
>In article <ifvohtc805p4ld79qihta7dp56a1oqo24r@4ax.com>,
> Justin Whitton <jus### [at] rayjayclaracouk> wrote:
>
>> it requires MegaPOV by Nathan Kopp, and uses the changed version of
>> emission media.
>
>You could get a very similar effect using absorption in combination with 
>emission instead of that special emission, but MegaPOV is still very 
>helpful for media (mainly because of sampling method 3).

I should have clarified, to use the source snippet posted you need
MegaPOV.

As Chris rightly says you can get the same effect using emission and
absorption (I've done it that way in the past), but using the new
emission type in MegaPOV reduces the requirements of brain CPU cycles
:-)

[And I'm trying desperately not to upset Chris because his
implementation of Glows in MegaPOV is one of my favourite features,
thanks Chris.]
Justin Whitton
_  __                                           __  _
 \/  \ mail: jus### [at] rayjayclaracouk /  \/
_/\__/ web: http://www.rayjay.clara.co.uk/     \__/\_
 \/  \ MSN Messenger ID:msn### [at] rayjayclaracouk /  \/
_/\__/ ICQ Messenger ID:100218081              \__/\_


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From: Justin Whitton
Subject: Re: Racing to the White [41KBbu] - bship1_os.jpg
Date: 5 Jun 2001 16:44:32
Message: <sngqhtk5mmij0bus9onqup5fpg78sr0ed6@4ax.com>
On Tue, 5 Jun 2001 12:33:25 -0400, "Ross Litscher"
<lit### [at] osuedu> wrote:
>Nice water... i really like it.
>

No don't like it, it's a cheat.

a) It's not transmissive, it's only variable reflection on a plane
with a normal. (Single colour plane.)

plane { y, 0
	interior {
		ior 1.5
	}
	texture {
		pigment { rgb <0,0.3,0.2> }
		normal { granite 0.02 scale <10,20,5> rotate y*36 }
		finish {
			ambient 0
			diffuse 1
			reflection_type 1
			conserve_energy
		}
	}
}

b) the stars have been set to "vampire" mode with no_reflection
because they looked "odd" when reflected on this water.

There once was a time when I tried to make my scenes internally
coherent, i.e. if you placed the camera anywhere in the scene you
would get a picture of the scene, not the back of a cardboard cut-out.
Now it's more of a case of please don't go out of the bounds of the
designated viewing area :-(

Regards
Justin Whitton
_  __                                           __  _
 \/  \ mail: jus### [at] rayjayclaracouk /  \/
_/\__/ web: http://www.rayjay.clara.co.uk/     \__/\_
 \/  \ MSN Messenger ID:msn### [at] rayjayclaracouk /  \/
_/\__/ ICQ Messenger ID:100218081              \__/\_


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