POV-Ray : Newsgroups : povray.binaries.images : Rust & paint (40k) Server Time
18 Aug 2024 08:26:22 EDT (-0400)
  Rust & paint (40k) (Message 1 to 10 of 10)  
From: Kari Kivisalo
Subject: Rust & paint (40k)
Date: 29 May 2001 05:15:29
Message: <3B136940.96879403@x.x>
Doodling with texture_maps etc.

_____________
Kari Kivisalo


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Attachments:
Download 'rust2.jpg' (42 KB)

Preview of image 'rust2.jpg'
rust2.jpg


 

From: Zeger Knaepen
Subject: Re: Rust & paint (40k)
Date: 29 May 2001 05:31:54
Message: <3b136c8a$1@news.povray.org>
wow!
nice!

cu!

--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Nekar Xenos
Subject: Re: Rust & paint (40k)
Date: 29 May 2001 05:45:15
Message: <3b136fab@news.povray.org>
AWESOME


--------------------------------------------------------------------------------


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From: Gail Shaw
Subject: Re: Rust & paint (40k)
Date: 29 May 2001 06:54:57
Message: <3b138001@news.povray.org>
Kari Kivisalo <x@x.x> wrote in message news:3B136940.96879403@x.x...
>
> Doodling with texture_maps etc.
>


Very nice.

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Sander
Subject: Re: Rust & paint (40k)
Date: 29 May 2001 07:08:29
Message: <MPG.157da19be70e5be19897a0@NEWS.POVRAY.ORG>
In article <3B136940.96879403@x.x>, Kari Kivisalo says...
> 
> Doodling with texture_maps etc.
> 
> _____________
> Kari Kivisalo
> [image/jpeg]
> 
Extremely well done!
-- 
Regards,  Sander


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From: Christoph Hormann
Subject: Re: Rust & paint (40k)
Date: 29 May 2001 08:06:29
Message: <3B139112.862FA423@gmx.de>
That looks quite impressive, just think the paint texture could be more
shiny, and with some (blurred) reflection to make it differ more from the
rust.  

It would also be interesting to see it combined with some real surface
displacement (isosurface), of course the teapot would not be the best
object for that...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Rick [Kitty5]
Subject: Re: Rust & paint (40k)
Date: 29 May 2001 10:16:31
Message: <3b13af3f@news.povray.org>
wow - needs to be more of a 'peel' between the paint and the rust though


--
Rick

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From: Kari Kivisalo
Subject: Re: Rust & paint (40k)
Date: 29 May 2001 17:51:38
Message: <3B141A66.D769E65C@x.x>
Here is the texture on a unit sphere. Source in p.b.s-f. I couldn't
find a way to make the paint bubble around the edges so I used crackle.


_____________
Kari Kivisalo


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Attachments:
Download 'rust3.jpg' (16 KB)

Preview of image 'rust3.jpg'
rust3.jpg


 

From: Nekar Xenos
Subject: Re: Rust & paint (40k)
Date: 30 May 2001 02:57:10
Message: <3b1499c6@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3b136fab@news.povray.org...
> AWESOME

Sorry about that. For a moment it looked just a bit too real as it's the first
time I've seen rust this good. Did you use radiosity or area lights and blurred
reflection?

Nekar


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From: Kari Kivisalo
Subject: Re: Rust & paint (40k)
Date: 30 May 2001 04:01:27
Message: <3B14A954.B402291B@x.x>
Nekar Xenos wrote:
> Did you use radiosity or area lights and blurred
> reflection?

Radiosity and low quality area light (blurred the shadow in Photoshop).
It's the Cornell box scene. The texture is in binaries.scene-files. The
paint is just specular 0.5 with bumps, and crackle near the edges.

I manipulated the teapot image a bit so that it would not look so clean.
Added high and low frequency croma noise. Adjusted color balance. Compare
with the unedited sphere in my other post.

_____________
Kari Kivisalo


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