POV-Ray : Newsgroups : povray.binaries.images : Ocean's edge (34kbu) Server Time
18 Aug 2024 10:20:15 EDT (-0400)
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From: Christoph Hormann
Subject: Re: Ocean's edge - different water types (55kbu)
Date: 29 May 2001 13:41:37
Message: <3B13DFA4.42ADA6DE@gmx.de>
Gail Shaw wrote:
> 
> Firstly I tried with heteroMF. I don't think much needs
> saying except that it looks terrible.
> 
> HeteroMF settings were
>  function{"heteroMF",<0.07, 2.2, 7, 0.6, 0.5>}

I'm not sure if heteroMF is suited for water at all, but how did you come
to these values.  Have you tried some different settings?

In the picture it also seems to have a very fine structure, maybe some
larger horizontal scaling would help too.

> 
> The second picture is a partial rendering
> with ridgedMF, using the settings that
> Marc-Hendrik Bremer posted
> 
> That has promice, if I could only get the ridges closer
> together
> 
> RMF settings were
> function {"ridgedmf", <0.1, 3.0, 7, 0.7, 0.7>}
> 

These are the same values i use very often (also used in my water
tutorial) I recently also tried:

function{"ridgedMF",<0.07, 2.2, 7, 0.6, 0.9>}  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Gail Shaw
Subject: Re: Ocean's edge - different water types (55kbu)
Date: 29 May 2001 13:59:05
Message: <3b13e369@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote in message
news:3B13DFA4.42ADA6DE@gmx.de...
>
> I'm not sure if heteroMF is suited for water at all, but how did you come
> to these values.  Have you tried some different settings?

They were tha same values I used for rmf except the last one. That
I guessed. Problem is I don't understand what the parameters do. I've
read the mega helf several times, but it doesn't really help.

I'll try some other values when I get time. That pic took 4 and a half hours
(Over twice what RMF took)

>
> These are the same values i use very often (also used in my water
> tutorial) I recently also tried:
>
> function{"ridgedMF",<0.07, 2.2, 7, 0.6, 0.9>}
>

Thanks, I'll give that a try. If I change the water material to a
solid pigment it might render fast enough for some experimentation.

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.        Babylon 5   *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Christoph Hormann
Subject: Re: Ocean's edge - different water types (55kbu)
Date: 29 May 2001 14:06:15
Message: <3B13E566.5B4ADEDC@gmx.de>
Christoph Hormann wrote:
> 
> These are the same values i use very often (also used in my water
> tutorial) I recently also tried:
> 
> function{"ridgedMF",<0.07, 2.2, 7, 0.6, 0.9>}
> 

Just saw i already posted these to p.t.s-f.  

For heteroMF maybe try:

function{"heteroMF",<0.8, 2.3, 7, 0.2, 0.5>} 

and a larger scaling (~*6)

of from a megapov sample scene: 
function{"heteroMF",<1.0, 2.0, 5, 0.0, 0.0>} 

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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