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Amazing! That must take a lot of memory and cpu time. Very realistic.
Apparently the sky/horizon isn't in yet.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Is it just me or did you post this as a reply? :O
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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David Fontaine wrote in message <3B0B32BE.4B22F5C1@faricy.net>...
>Is it just me or did you post this as a reply? :O
He's using Outlook Express. With OE, it's very easy to accidentally post a
new post as a reply to an existing message. If you hit "compose message"
when an existing message is selected, you'll reply to that message. The
only way to post a new thread in OE is to click on the newsgroup name, and
then select "compose message".
--
Mark
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"Mark Wagner" wrote:
> With OE, it's very easy to accidentally post a
> new post as a reply to an existing message.
> If you hit "compose message" when an existing
> message is selected, you'll reply to that message.
> The only way to post a new thread in OE is to
> click on the newsgroup name, and then select
> "compose message".
Then my version of OE is very different it seems.
I have two buttons, "New Post" and "Reply Group".
If I click "New Post" it always creates a new thread regardless of what is
selected.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Outstanding! I'm very interested in the uses of trace() and eval_pigment()
myself, but I haven't had the chance or know-how to put them to use. I'd
love to see your code for this pic, if you wouldn't mind sending it.
-Lawrence
kid### [at] usfamily net
"Norbert Kern" <nor### [at] t-online de> wrote in message
news:3b0abe6a@news.povray.org...
> Hi all:
> an old dream of me is to produce complete landscapes automatically in
> Povray. In the first step I am experimenting with "trace" and
> "eval_pigment".
> These powerful commands make it possible to change the probability of an
> object at a certain place with accompanying imagemaps.
> Two sorts of grass, trees and flowers are placed with this method.
> This method isn't quite new. Tony[B] and Mick Hazelgrove have already
shown
> this technique.
> The finished irtc entry will presumably look quite different. Please feel
> free to comment it.
>
> Norbert
>
>
>
>
>
>
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Thank you, maybe I'll make a colour variation.
Anyway, here it's the texture if you want it
material // ant_txt
{texture
{pigment
{color rgb <0.3229, 0.052067, 0.052067>}
normal {granite , 0.5}
finish {ambient 0.1 specular 0.8345 roughness 0.005}
}
}
Bye
Txemi Jendrix
tji### [at] euskalnet net
news:slr### [at] zero-pps localdomain...
> The texture looks great, it could use a bit of colour variation,
> maybe add some brownish patches.
>
> --
> Cheers
> Steve email mailto:ste### [at] zeropps uklinux net
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or http://start.at/zero-pps
>
> 11:07pm up 109 days, 23:55, 2 users, load average: 1.28, 1.39, 1.32
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Hi all,
First I want to apologize for posting inadvertently into Txemi Jendrix
thread.
It was my first post in a newsgroup. I actually pressed the correct buttons
Wagner. Hmm, can I delete my own postings?
Second, thanks for your kind comments. At present the picture has no sky ,
there is only the "planted" height field.
I will publish the code with the ready image at the latest. The code is so
chaotic at the moment that I would be ashamed to publish it now.
Personally I learned the use of "trace" and "eval_pigment" from Tony[B]s
"country_grass2" code posted in p.b.s.f., which is based on SamuelTs grass.
Norbert
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> Only one moment to introduce you a new ant in town.
I find the texture to be way too bumpy. Ants usually look smooth and
shiny, even though thay are quite hairy, if you look close enough.
There is also something about the legs, that make it look more spider
like than ant like. I think the last part of the leg should bend outward
instead of inward.
I attach an image, I found on the net a couple of years ago, when I
tried to make an ant for the IMP story board.
/Ib
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Attachments:
Download 'fig2.jpg' (20 KB)
Preview of image 'fig2.jpg'
![fig2.jpg](/povray.binaries.images/attachment/%3C3B0C168E.451DBB76%40ibras.dk%3E/fig2.jpg?preview=1)
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news:3B0C168E.451DBB76@ibras.dk...
> I find the texture to be way too bumpy. Ants usually look smooth and
> shiny, even though thay are quite hairy, if you look close enough.
I know, but there are a lot of kinds of ants. Maybe I'll take a look at the
compressed mesh macro made by Chris Colefax in order to make it hairy
.
> There is also something about the legs, that make it look more spider
> like than ant like. I think the last part of the leg should bend outward
> instead of inward.
I know it too. I'd been modeling the ant in hamapatch, and I wanted to
get a view of it, even though it was not finished
> I attach an image, I found on the net a couple of years ago, when I
> tried to make an ant for the IMP story board.
Thank you very much for the image. It's better than the ones I have.
> /Ib
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John VanSickle wrote:
> Two words: HOLY *&%$^%#!
>
Yep, that about sums it up!
Ken Matassa
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