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From: Steve
Subject: Re: Landscape WIP
Date: 18 May 2001 19:29:36
Message: <slrn9gba1e.n8j.steve@zero-pps.localdomain>
On 18 May 2001 11:58:17 -0400, Warp wrote:
>  I'm trying to make a photorealistic landscape.
>  Any suggestion on what to do next?

Lift the camera up a bit, I feel asthough I'm falling
backwards. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 11:28pm  up 106 days, 16 min,  2 users,  load average: 1.04, 1.02, 1.00


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From: Greg M  Johnson
Subject: Re: Landscape WIP
Date: 18 May 2001 22:01:23
Message: <3b05d3f3$1@news.povray.org>

kind of water & clouds being near desert-like mountains, IMHO.

Warp wrote:




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From: Dan Johnson
Subject: Re: Landscape WIP
Date: 19 May 2001 03:40:01
Message: <3B077513.3D685C16@hotmail.com>
"Greg M. Johnson" wrote:

> All the individual elements are superb.  There is irony, at least, in that
> kind of water & clouds being near desert-like mountains, IMHO.

I get the feeling the water is salty, and alkaline so nothing lives in it, or
near it even.  Maybe ghost rain would be appropriate (rain that evaporates
before it hits the ground).  It would add extra irony to give rain, and take
it away.



--
Dan Johnson

http://www.geocities.com/zapob


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From: Batronyx
Subject: Re: Landscape WIP
Date: 19 May 2001 13:46:09
Message: <3b06b161@news.povray.org>
Warp wrote in message <3b054698@news.povray.org>...
>  I'm trying to make a photorealistic landscape.
>  Any suggestion on what to do next?

The water looks ok to me. I see water done hundreds of different ways and they
all mostly look ok. I think that's because if I look at the river, the pond
behind my house, or the water standing in the horse tank, they all look
different, but still are all easily recognizable as water.

The sky looks great! The lighting seems perfect for photorealism to me. So
mostly now, you just need to add tons and tons of detail to the land. For
starters, it seems a too evenly toned; I'm seeing very little color variation
that I can't attribute to the shadowing.

Looks tons better than any of the landscapes I've ever tried.

----------------------------------------
Batronyx ^"^
bat### [at] cadronhsacom
http://www.batronyx.com
Bhuddist monk to hotdog vendor:
     "Make me one with everything."
----------------------------------------


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From: Ken
Subject: Re: Landscape WIP
Date: 19 May 2001 22:46:16
Message: <3B0730A4.B42E2B8C@pacbell.net>
Warp wrote:
> 
>   I'm trying to make a photorealistic landscape.
>   Any suggestion on what to do next?

The sky looks a little purple to me. Might want to lighten it up just a
bit.

-- 
Ken Tyler


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From: Steve
Subject: Re: Landscape WIP
Date: 20 May 2001 08:28:24
Message: <slrn9gfe0r.24b.steve@zero-pps.localdomain>
On Sat, 19 May 2001 12:52:26 -0500, Batronyx wrote:

>The water looks ok to me. I see water done hundreds of different ways and they
>all mostly look ok. I think that's because if I look at the river, the pond
>behind my house, or the water standing in the horse tank, they all look
>different, but still are all easily recognizable as water.

You know you've been raytracing too long when you say things like that. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:14pm  up 107 days, 14:02,  2 users,  load average: 1.05, 1.12, 1.05


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From: Warp
Subject: Re: Landscape WIP
Date: 21 May 2001 08:48:06
Message: <3b090e85@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
: - and tell us how you did the clouds, they look good.

  5 stacked planes with bozo pattern (turbulence 1) and double_illuminate.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: ken
Subject: Re: Landscape WIP
Date: 21 May 2001 23:44:35
Message: <3B09DF5F.320D9886@pacbell.net>
Very nice! Once the hills get some vegitation, it will be hard to tell
the scene from a photo. Your water texture is beautiful. How did you do
it?

Ken Matassa


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From: Warp
Subject: Re: Landscape WIP
Date: 22 May 2001 06:56:16
Message: <3b0a45cf@news.povray.org>
ken <kma### [at] pacbellnet> wrote:
: Very nice! Once the hills get some vegitation, it will be hard to tell
: the scene from a photo. Your water texture is beautiful. How did you do
: it?

  Just a bozo normal pattern and variable reflection.

  (By the way; would it be too discorteus to ask if you could use a user
name that would differentiate you from Ken Tyler? It's not any big problem,
but it's a bit confusing to see many articles from "Ken" but from two
different persons...)

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: David Fontaine
Subject: Re: Landscape WIP
Date: 22 May 2001 23:33:57
Message: <3B0B2E4E.889BA97B@faricy.net>
The water looks too random.  I think it needs ripples that kind of fit
the contour of the shoreline.

Nice hills.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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