POV-Ray : Newsgroups : povray.binaries.images : Tunnel (WIP) Server Time
18 Aug 2024 10:18:53 EDT (-0400)
  Tunnel (WIP) (Message 1 to 5 of 5)  
From: Thomas Lake
Subject: Tunnel (WIP)
Date: 14 May 2001 00:26:53
Message: <3aff5e8d@news.povray.org>
Well my first script has now progressed to the point where I actually have
something of an image to show for it. Since my last post about it I have
fixed most of the problems I was having. The bricks are now staggered; I've
added random translation, probably too much looks like the tunnel would be
labelled a structural hazard, and the bricks are randomly coloured. I've
also added randomly translated flagstones for the floor. Next I need to find
a way to model the grouting. I was thinking of using a difference of two
cylinders for the grouting in the ceiling, what do you guys think?


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From: Thomas Lake
Subject: Re: Tunnel (WIP)
Date: 14 May 2001 00:28:02
Message: <3aff5ed2@news.povray.org>
Thanks for all the help everyone's given me!

"Thomas Lake" <tla### [at] homecom> wrote in message
news:3aff5e8d@news.povray.org...
> Well my first script has now progressed to the point where I actually have
> something of an image to show for it. Since my last post about it I have
> fixed most of the problems I was having. The bricks are now staggered;
I've
> added random translation, probably too much looks like the tunnel would be
> labelled a structural hazard, and the bricks are randomly coloured. I've
> also added randomly translated flagstones for the floor. Next I need to
find
> a way to model the grouting. I was thinking of using a difference of two
> cylinders for the grouting in the ceiling, what do you guys think?
>
>
>


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From: Thomas Lake
Subject: Re: Tunnel (WIP)
Date: 14 May 2001 00:31:42
Message: <3aff5fae$1@news.povray.org>
I've never had much success with MegaPov's isosurfaces but I'm thinking of
adding an isosurface texture to the flagstones, and maybe the bricks. I want
an ancient weathered feel.

"Thomas Lake" <tla### [at] homecom> wrote in message
news:3aff5e8d@news.povray.org...
> Well my first script has now progressed to the point where I actually have
> something of an image to show for it. Since my last post about it I have
> fixed most of the problems I was having. The bricks are now staggered;
I've
> added random translation, probably too much looks like the tunnel would be
> labelled a structural hazard, and the bricks are randomly coloured. I've
> also added randomly translated flagstones for the floor. Next I need to
find
> a way to model the grouting. I was thinking of using a difference of two
> cylinders for the grouting in the ceiling, what do you guys think?
>
>
>


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From: Spock
Subject: Re: Tunnel (WIP)
Date: 14 May 2001 09:20:02
Message: <3affdb82$1@news.povray.org>
You beat me to the punch.  If the bricks were old and decayed then your
geometry would be perfect.  It seems strange to see machine-made perfect
bricks so badly misaligned.

The variation in height on the floor tiles could be toned down a bit, but
overall the effect is wonderful.

"Thomas Lake" <tla### [at] homecom> wrote in message
news:3aff5fae$1@news.povray.org...
> I've never had much success with MegaPov's isosurfaces but I'm thinking of
> adding an isosurface texture to the flagstones, and maybe the bricks. I
want
> an ancient weathered feel.
>


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From: Shay
Subject: Re: Tunnel (WIP)
Date: 14 May 2001 10:21:33
Message: <3affe9ed$1@news.povray.org>
I think spinning the floor tiles a little on the z (assuming your camera is
at -z) would improve the effect of the floor buckling over time.

 -Shay

Thomas Lake <tla### [at] homecom> wrote in message
news:3aff5e8d@news.povray.org...
> Well my first script has now progressed to the point where I actually have
> something of an image to show for it. Since my last post about it I have
> fixed most of the problems I was having. The bricks are now staggered;
I've
> added random translation, probably too much looks like the tunnel would be
> labelled a structural hazard, and the bricks are randomly coloured. I've
> also added randomly translated flagstones for the floor. Next I need to
find
> a way to model the grouting. I was thinking of using a difference of two
> cylinders for the grouting in the ceiling, what do you guys think?
>
>
>


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