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From: Wlodzimierz ABX Skiba
Subject: Re: sprout box
Date: 26 Apr 2001 12:30:24
Message: <3ae84d20@news.povray.org>
Tom Melly wrote in message <3ae838c7$1@news.povray.org>...
> Given the photons don't seem to be doing anything, you could try leaving
> them out...


I would do it but .... my real box produces such effect very clearly. It should
be visible on the border of shadow of corner of walls and base. Of course I'll
check version without photons.

ABX


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From: Rick [Kitty5]
Subject: Re: sprout box
Date: 26 Apr 2001 15:19:19
Message: <3ae874b7@news.povray.org>
Thats looking much better


--
Rick

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From: Mark James Lewin
Subject: Re: sprout box
Date: 26 Apr 2001 18:42:02
Message: <3AE8A32B.66FDC049@yahoo.com.au>
Try ignore_photons, it can make a big differnce. I don't know if this will help
you, but below is a texture for glass that gives me good results with radiosity.
Perhaps you could modify it for the plastic you want. Use global_settings {
ambient_light 0 } with it though.

        hollow on

        texture
                {
                pigment
                        {
                        colour rgbf <1,1,1,1>
                        }

                finish
                        {
                        diffuse 0.001

                        specular 1
                        roughness 0.001

                        reflection_type 1
                        conserve_energy
                        }
                }

        interior
                {
                ior 1.5

                media
                        {
                        intervals 1
                        samples 5,5
                        confidence 0.999
                        variance 0.001
                        method 3

                        absorption (1-(<0.95,0.96,0.95>*(1/0.96)*0.98))
                        }
                }

        photons
                {
                target
                reflection on
                refraction on
                ignore_photons
                }


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From: Wlodzimierz ABX Skiba
Subject: Re: sprout box
Date: 30 Apr 2001 03:37:05
Message: <3aed1621@news.povray.org>
Christoph Hormann wrote in message <3AE7E048.B6139A58@gmx.de>...
> Wlodzimierz ABX Skiba wrote:
> > I still looking fot "faster" settings
> > this was rendered over 40 hours :-(
> I would suggest trying 'recursion_limit 1' for radiosity or even totally
> omitting it, of course that would require reworking the lighting and
> finishes.


You are wrong :-(
I've removed recursion_limit and rendered it during weekend. With removed
recursion_limit it was even 9 hour longer and result _IS_ the same even without
working with lighting and finishes.

ABX


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From: Wlodzimierz ABX Skiba
Subject: Re: sprout box
Date: 30 Apr 2001 03:38:37
Message: <3aed167d$1@news.povray.org>
Wlodzimierz ABX Skiba wrote in message <3ae84d20@news.povray.org>...
>Tom Melly wrote in message <3ae838c7$1@news.povray.org>...
>> Given the photons don't seem to be doing anything, you could try leaving
>> them out...
>
>
> I would do it but .... my real box produces such effect very clearly. It
should
> be visible on the border of shadow of corner of walls and base. Of course I'll
> check version without photons.


Well.. I've checked this without photons, but ... only shadow on the desk
disapeared and render took 44 hour.

ABX


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From: Wlodzimierz ABX Skiba
Subject: Re: sprout box
Date: 30 Apr 2001 03:40:17
Message: <3aed16e1@news.povray.org>
Mark James Lewin wrote in message <3AE8A32B.66FDC049@yahoo.com.au>...
> Try ignore_photons, it can make a big differnce. I don't know if this will
help
> you, but below is a texture for glass that gives me good results with
radiosity.
> Perhaps you could modify it for the plastic you want. Use global_settings {
> ambient_light 0 } with it though.


I have checked your settings. They decreased render time to 18 hour. Still to
long for animation :-( but nearly the same. Thanks.

ABX


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Attachments:
Download 'platform.jpg' (54 KB)

Preview of image 'platform.jpg'
platform.jpg


 

From: Christoph Hormann
Subject: Re: sprout box
Date: 30 Apr 2001 09:14:59
Message: <3AED6574.B53EAA61@gmx.de>
Wlodzimierz ABX Skiba wrote:
> 
> You are wrong :-(
> I've removed recursion_limit and rendered it during weekend. With removed
> recursion_limit it was even 9 hour longer and result _IS_ the same even without
> working with lighting and finishes.
> 

You know that default recursion_limit is 3 so you will have to specify
'recursion_limit 1' to get it?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Wlodzimierz ABX Skiba
Subject: Re: sprout box
Date: 30 Apr 2001 11:36:23
Message: <3aed8677@news.povray.org>
Christoph Hormann wrote in message <3AED6574.B53EAA61@gmx.de>...
> Wlodzimierz ABX Skiba wrote:
> > You are wrong :-(
> > I've removed recursion_limit and rendered it during weekend. With removed
> > recursion_limit it was even 9 hour longer and result _IS_ the same even
without
> > working with lighting and finishes.
>
> You know that default recursion_limit is 3 so you will have to specify
> 'recursion_limit 1' to get it?

Well, I have not checked this. I just followed your words "I would suggest
trying 'recursion_limit 1' for radiosity or even totally
omitting it." I'll check this with recursion_limit 1. RTFM dear ABX !

ABX


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From: Mark James Lewin
Subject: Re: sprout box
Date: 30 Apr 2001 18:01:31
Message: <3AEDDF9F.91A463D9@yahoo.com.au>
18hr, down from 40hr is a good improvement. Good luck with it.

MJL

Wlodzimierz ABX Skiba wrote:

> I have checked your settings. They decreased render time to 18 hour.


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From: Wlodzimierz ABX Skiba
Subject: Re: sprout box
Date: 2 May 2001 04:13:50
Message: <3aefc1be@news.povray.org>
Christoph Hormann wrote in message <3AE7E048.B6139A58@gmx.de>...
> I would suggest trying 'recursion_limit 1' for radiosity or even totally
> omitting it, of course that would require reworking the lighting and
> finishes.

Ok, I have checked version with recursion_limit 1 and I can again say that I
don't see any differences to recursion_limit 5. Althought trace time decreased
to 22 hours. Thanks.

ABX


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