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Tom Melly wrote in message <3ae838c7$1@news.povray.org>...
> Given the photons don't seem to be doing anything, you could try leaving
> them out...
I would do it but .... my real box produces such effect very clearly. It should
be visible on the border of shadow of corner of walls and base. Of course I'll
check version without photons.
ABX
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Thats looking much better
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
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Try ignore_photons, it can make a big differnce. I don't know if this will help
you, but below is a texture for glass that gives me good results with radiosity.
Perhaps you could modify it for the plastic you want. Use global_settings {
ambient_light 0 } with it though.
hollow on
texture
{
pigment
{
colour rgbf <1,1,1,1>
}
finish
{
diffuse 0.001
specular 1
roughness 0.001
reflection_type 1
conserve_energy
}
}
interior
{
ior 1.5
media
{
intervals 1
samples 5,5
confidence 0.999
variance 0.001
method 3
absorption (1-(<0.95,0.96,0.95>*(1/0.96)*0.98))
}
}
photons
{
target
reflection on
refraction on
ignore_photons
}
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Christoph Hormann wrote in message <3AE7E048.B6139A58@gmx.de>...
> Wlodzimierz ABX Skiba wrote:
> > I still looking fot "faster" settings
> > this was rendered over 40 hours :-(
> I would suggest trying 'recursion_limit 1' for radiosity or even totally
> omitting it, of course that would require reworking the lighting and
> finishes.
You are wrong :-(
I've removed recursion_limit and rendered it during weekend. With removed
recursion_limit it was even 9 hour longer and result _IS_ the same even without
working with lighting and finishes.
ABX
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Wlodzimierz ABX Skiba wrote in message <3ae84d20@news.povray.org>...
>Tom Melly wrote in message <3ae838c7$1@news.povray.org>...
>> Given the photons don't seem to be doing anything, you could try leaving
>> them out...
>
>
> I would do it but .... my real box produces such effect very clearly. It
should
> be visible on the border of shadow of corner of walls and base. Of course I'll
> check version without photons.
Well.. I've checked this without photons, but ... only shadow on the desk
disapeared and render took 44 hour.
ABX
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Mark James Lewin wrote in message <3AE8A32B.66FDC049@yahoo.com.au>...
> Try ignore_photons, it can make a big differnce. I don't know if this will
help
> you, but below is a texture for glass that gives me good results with
radiosity.
> Perhaps you could modify it for the plastic you want. Use global_settings {
> ambient_light 0 } with it though.
I have checked your settings. They decreased render time to 18 hour. Still to
long for animation :-( but nearly the same. Thanks.
ABX
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Attachments:
Download 'platform.jpg' (54 KB)
Preview of image 'platform.jpg'
![platform.jpg](/povray.binaries.images/attachment/%3C3aed16e1%40news.povray.org%3E/platform.jpg?preview=1)
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Wlodzimierz ABX Skiba wrote:
>
> You are wrong :-(
> I've removed recursion_limit and rendered it during weekend. With removed
> recursion_limit it was even 9 hour longer and result _IS_ the same even without
> working with lighting and finishes.
>
You know that default recursion_limit is 3 so you will have to specify
'recursion_limit 1' to get it?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote in message <3AED6574.B53EAA61@gmx.de>...
> Wlodzimierz ABX Skiba wrote:
> > You are wrong :-(
> > I've removed recursion_limit and rendered it during weekend. With removed
> > recursion_limit it was even 9 hour longer and result _IS_ the same even
without
> > working with lighting and finishes.
>
> You know that default recursion_limit is 3 so you will have to specify
> 'recursion_limit 1' to get it?
Well, I have not checked this. I just followed your words "I would suggest
trying 'recursion_limit 1' for radiosity or even totally
omitting it." I'll check this with recursion_limit 1. RTFM dear ABX !
ABX
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18hr, down from 40hr is a good improvement. Good luck with it.
MJL
Wlodzimierz ABX Skiba wrote:
> I have checked your settings. They decreased render time to 18 hour.
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Christoph Hormann wrote in message <3AE7E048.B6139A58@gmx.de>...
> I would suggest trying 'recursion_limit 1' for radiosity or even totally
> omitting it, of course that would require reworking the lighting and
> finishes.
Ok, I have checked version with recursion_limit 1 and I can again say that I
don't see any differences to recursion_limit 5. Althought trace time decreased
to 22 hours. Thanks.
ABX
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