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looks much better - i like this new trend of developing irtc entries in
public, lets hope it continues
the cookies are to green, soft shadows?, and not sure i am 100% keen on the
rusty pump texture, but aside from that, damn good :)
--
Rick
POV-Ray News & Resources - http://Povray.co.uk
Kitty5 WebDesign - http://Kitty5.com
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From: Christoph Hormann
Subject: Re: 2nd WIP, maybe IRTC entry (180k)
Date: 27 Mar 2001 06:35:00
Message: <3AC07AE5.35B7FFBB@gmx.de>
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It mostly looks better, but the bricks are worse IMO (the additional
regular roughness does not seem realistic)
The grass looks better, but the water still seems too bright to me.
Maybe make the rust on the pump a bit darker.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Much improved. Shadows still need to be darker, IMO. I like the flaky
texture of the pump. Have you considered using a slope map, so that the
bottoms are rustier than the top segments? I've had some good luck with
making good rust that way (my IRTC entry uses rust a lot, but the details
are too fine to see. I can post an example if you like of a detail shot)
This assumes you're using Mega, but from your radiosity (Is it radiosity?),
it certainly looks that way.
The problem with the trees seems to be related to the sun (light source)
being directly overhead, or nearly. Maybe moving it in towards the camera,
so that things are shadowed behind themselves (I recommend at least 10
degrees off, though, either left or right. Directly in line with the camera
has its own problems) will help. Otherwise, all the leaves are in shadow and
so you only see their ambient color, resulting in flatness.
Geoff
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"Rick [Kitty5]" wrote:
>
> looks much better - i like this new trend of developing irtc entries in
> public, lets hope it continues
>
> the cookies are to green, soft shadows?, and not sure i am 100% keen on the
> rusty pump texture, but aside from that, damn good :)
Yeah, the mottled appearence just doesnt sit right. I'd go with a dark
red rust texture on the pump. Like cast iron thats been sitting out a
while.
--
Derek Stark
Linux Admin - eSN
dms### [at] esupportnow com
xt 8952
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Batronyx wrote:
>
> For inspiration, check out dvgarage.com Alex Lindsay, who worked for
> several years on Star Wars Episode I and with ILM for awhile, is offering
> free daily and weekly 3D tutorials based on principles and not geared toward
> any specific package.
I am so going to spend all my time on that site!!!!
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca | - Calvin
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Excellent artwork. I get a nastolgic feeling looking at this image; it's
very earthy and organic. I can actually almost smell the thick perfume that
must hang in the air here. It has a certain something that I can't put my
finger on, but it's managed to capture something. :)
I can't wait to see what the final looks like!
D.J.
"=Bob=" <Bob### [at] threestrands com> wrote in message
news:3ac008e4@news.povray.org...
> Here's a second pass on my render. I've
> added more grasses, they are also thinner
> and more random lengths. I added more
> texture to the bricks and misc. objects.
> Fabien suggested I look at the source for
> Bouf's worship entry, and I extracted a
> bit of code that I modified for the texture of
> the pump. I turned down the ambient light and
> modified many of the objects' diffuse and
> ambient settings as many of you suggested. I
> pumped up the colors a bit and after it was
> rendered, I adjusted it again in PSP6, but just
> the contrast.
>
> I have yet to figure out what object I will add on
> the left side. I like the idea of an old lawnmower,
> as suggested by Dave Blandston. Next I'll try
> to work on that sky.
>
> Thanks again for your input. I look forward to
> your continued comments.
>
> Have a great day!
> =Bob=
>
>
>
>
>
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=Bob= <Bob### [at] threestrands com> wrote in message
news:3ac008e4@news.povray.org...
> Thanks again for your input. I look forward to
> your continued comments.
>
> Have a great day!
> =Bob=
>
>
Bob,
I think the render is great. I would suggest a little noise on the tree
leaf texture. They look too much like paper cut-outs.
Khaver
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Thanks Phil,
Yeah, I need to work on the area
beyond the fence. All I did was just
put some green spheres and boxes
in the distance to break up the horizon.
Thanks again!
=Bob=
"Phil Clute" <pcl### [at] tiac net> wrote in message
news:3AC054F4.3878C647@tiac.net...
: Looks good, I think maybe they need some neighbors though;
: a house next door would work. I can see the grass through the
: fence openings extending to infinity and it sort of makes me
: feel like this backyard exists in the twilight zone.
: Phil
: ...coffee?...yes please! extra sugar,extra cream...Thank you.
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Thanks Rick,
I'm not sure why the cookies look green.
I'm at work now and they look green here,
but at home they don't. Same monitor in
both places, different video card.
I really have enjoyed this development in
public too.
Thanks for all your help!
=Bob=
"Rick [Kitty5]" <ric### [at] kitty5 com> wrote in message
news:3ac06fc8$1@news.povray.org...
: looks much better - i like this new trend of developing irtc entries in
: public, lets hope it continues
:
: the cookies are to green, soft shadows?, and not sure i am 100% keen on
the
: rusty pump texture, but aside from that, damn good :)
:
:
: --
: Rick
:
: POV-Ray News & Resources - http://Povray.co.uk
: Kitty5 WebDesign - http://Kitty5.com
: Hi-Impact web site design & database driven e-commerce
: TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
:
: PGP Public Key
: http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
:
:
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Thanks Christoph,
I'll try to tone down the roughness on
the bricks a little, I think it needs some,
but maybe I overdid it. I have ambient and
diffuse values of both 0.1 for the water.
It's an isosurface with a bump normal.
Maybe the ambient and diffuse values
should be 0? The bottom of the well
is the mortar texture, so it could be that
it's transmitting that color. I can also
tell that it's reflecting the clouds on the
surface. I'll try some experiments.
I surely appreciate everyone's help!
=Bob=
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3AC07AE5.35B7FFBB@gmx.de...
:
: It mostly looks better, but the bricks are worse IMO (the additional
: regular roughness does not seem realistic)
: The grass looks better, but the water still seems too bright to me.
: Maybe make the rust on the pump a bit darker.
: Christoph
: Christoph Hormann <chr### [at] gmx de>
: IsoWood include, radiosity tutorial, TransSkin and other
: things on: http://www.schunter.etc.tu-bs.de/~chris/
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