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Jan Walzer <jan### [at] lzer net> wrote:
: I traced it in 1152x864 with AA0.0 (about 12h)
Why AA0.0?
You have big areas of very low contrast, so using an antialiasing threshold
>0.0 would have probably speeded up the rendering considerably.
If you want high-quality antialiasing you should use the antialiasing
method 2. It's slower than method 1 (the default) but gives a better result.
So something like: +a0.01 +am2
Of course the best antialiasing is got with +a0 +am2, but that's really
slow. (In some special scenes this is the ONLY setting that gives a
decent image quality; for example I posted some time ago a scene with
a landscape made of spheres viewed right from above, and the only way
of getting it look right was using +a0 +am2.)
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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Quite an inspirational image. Thanks Jan.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
2:41pm up 54 days, 15:24, 2 users, load average: 1.29, 1.08, 1.02
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