POV-Ray : Newsgroups : povray.binaries.images : CrackledSphere (radiosity,AA,Final) : Re: CrackledSphere (radiosity,AA,Final) Server Time
19 Aug 2024 00:30:38 EDT (-0400)
  Re: CrackledSphere (radiosity,AA,Final)  
From: Warp
Date: 25 Mar 2001 10:29:24
Message: <3abe0ed4@news.povray.org>
Jan Walzer <jan### [at] lzernet> wrote:
: I traced it in 1152x864 with AA0.0 (about 12h)

  Why AA0.0?
  You have big areas of very low contrast, so using an antialiasing threshold
>0.0 would have probably speeded up the rendering considerably.

  If you want high-quality antialiasing you should use the antialiasing
method 2. It's slower than method 1 (the default) but gives a better result.

  So something like: +a0.01 +am2

  Of course the best antialiasing is got with +a0 +am2, but that's really
slow. (In some special scenes this is the ONLY setting that gives a
decent image quality; for example I posted some time ago a scene with
a landscape made of spheres viewed right from above, and the only way
of getting it look right was using +a0 +am2.)

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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